No it is not live, how has the game become more grindy, other that the recent change to allow renown rank gain beyond 40?nordicocean7 wrote:I guess people need to get used to the reality that this is not Live.. And it never will be. I think many of us are here because we are dedicated Warhammer players..I think we are all happy to have the opportunity to be back in game. That said it seems like the game IS becoming more grind oriented. I am sure this appeals to some people.. seemingly the Devs as well. I'm not able to spend 9000hours on a game in order to achieve maximum rank. I am baffled at how much distaste some people have for the Live version of this game. There are and where always a ton of brain killing grind heavy games.. Warhammer was alway a good balance... A game that a fan of the lore could get into. Not sure what the direction of ROR is going in. I didn't find Live to be easy mode.. I played with my kids.. and even with the limited time we have as a family we could get on and feel like we made headway. Grinding endlessly just kills the excitement.
I am sure the devs did not want to do this, because the previous idea, iirc, was the release renown ranks with new gear levels. RoR direction is the progressive release of the new RvR campaign which they can only partly implement due to restrictions to the ability to alter the game. This is clearly going to take a while and is top priority. To keep people playing, you need an incentive. You will find, that if you play in NA time, no one goes out of their way to find fights. No-one runs around the RvR lakes looking for fights that aspect of the game does not exist atm.
As a result, people are leaving, less people are playing, for many people who had 40/40 toons and gear, we were not achieving anything. You now, are able, on a good night, with fights, to make more renown in the lakes than in scs, this creates an incentive, plus the medallion drops. Sure its slow, but its not set in stone and can be changed in the future.