Noisestorm wrote:@Mara: I am talking about the bonus/backdraw provided by it. 20% outgoing greatly outshines the 10% incoming malus, thats all to it.
It doesn't outshine the malus considering the crit options order has e.g. DT and EA (you seem to ignore that part of my post). the trade of FoF is 20% crit for 30% chance to be crit. adding a CD specced BG would bump the marauder to 30% extra chance to crit with both FoF and CD up while order would also have 30% chance to crit him with only one Kotbs. The trade is 1:1 and the requirements are pretty much equal.
Noisestorm wrote:Sure 10% is 10%, but the tactic itself is ridiculously strong nonetheless.
there are a lot of strong tactics in the game, bullseye is the exact mirror of FoF for example.
Noisestorm wrote: Also its not like destro has no Init debuffs available, so no need to mention SM.
you mentioned the Marauder, he doesn't have to fight against a BO hence why i mentioned the SM (logical sense), again you seem to be a bit salty and biased. The SM is a part of the crit possibilities of order and those were a part of your argument. No need to mention marauder in first place and act like a smartass when you again don't understand my posting.
Noisestorm wrote:You calling playing with a sorc a hurrdurr argument
should've stopped here. again you took my post too serious, skipped through it, ignored what i typed and spilled the salt. I said if you play with a sorc you will do that most likely in a 1/3/2. In that setup you will NOT run a offensive BG as for solo tanking. And exactly this is what we are talking about the offensive BG. It's an hurrdurr argument to see him grouped as a solo tank with 3 dps.
Noisestorm wrote:Also people will sometimes just not play with SWs either if they dont want to. Playing with a SW provides a lot of backdraws which i personally dont justify taking in, just because of a 15% crit buff for the party. I rather stick and go with a melee setup before playing with an SW, hence my post.
so you can argue with the sorc buffs but not with the SW while you rate both to be crap? besides that 1/3/2 is viable just not with a BG solo tanking it and we are still here to discuss BG or am i wrong?
Noisestorm wrote:Sure a 2h BG+Sorc setup is crap and i am aware of that - i wasnt really thinking in terms of bg+sorc there, but rather that a crit increase as a whole is just very strong for destro as a realm.
a crit increase on a 2h tank which has no place in largescale fights, doesn't have any impact to the realm balance. in smallscale it's a quality of life change and a BG in general (whether 2h or SnB) won't be able to compete with chosen/bo.
Noisestorm wrote:Also nice, but not needed that you again show that Mara just outshines Choppas and WEs by lightyears, as well as BO does for BG, but like i said before, we-know-that-bg-needs-other-buffs-as-well. Those buffs need to be viable for SnB as well as 2h though, so i see no reason why you complain here about on a topic regarding a 2h skill. If we later on have other buffs on the BG as well and still have an - in my opinion - overbuffed CrimsonDeath you will most likely see some adjustments on other places where ppl gonna cry again. Keep that in mind.
i don't complain, you are the one complaining like a 12 yo when you can't even come up with one argument to tell us why this "buff" wouldn't be justified. I guess you completely ignore the fact that the BG does not only have to give up KD when going 2h if he doesn't want to explode. The "overbuffed Crimson Death" will never ever impact the realm balance and 2h BG will never be viable unless the trees are getting changed.
Noisestorm wrote:Also i absolutely disregard ANY of your opinions about WE, since you completely lost all credibility on that class in my eyes, when you called it unplayable and useless aftewr the witchbrew _fix_ and switched back to your marauder because of it. I played my WE back on live for a very long time and always had frenzied mayhem slotted. you calling it gimped provides absolutely nothing, it is a very strong tactic and especially as a WE where you dont need your finishers to procc your kisses you can often keep an high amount of stacks available.
Well the more you type the higher the amount of salt becomes. I'm sure we have a lot of super acknowledged veterans within this community but the opinion of an AW spamming WE who never played very successful is as much worth as the word of a cleave spamming chosen, hence why i think we both disregard our opinions quite equal.
Noisestorm wrote:You really would use a 660(or rather 330) Armor tactic over a 25% crit damage one? Sounds like a horrible misconception on what this class is supposed to do to me. I can agree that the attackspeed one is extremely strong, but we are to compare the crit damage ones. And the "Situational" 0-90% is somewhat bad compared to a static 25% that you can keep even if your HP are topped off. Neither do you as a slayer, nor do your healers want to see your HP anywhere below 50% let alone being able to constantly keep it at that value to make your tactic even work.
Epic, just epic. You have srsly no idea about how to play mdps in this game and how viable which tactics/classes are. it's hilarious and whether am i interessted in derailing any further or starting a bigger flamewar. hence why i'll ignore any of your upcoming posts. you got proven wrong, had no arguments, ignored all facts possible, went personal and salty during this whole thread. all in all a perfect representation for a balance mod, thumbs up.
Noisestorm wrote: All i am saying is a 5 sec increase would be justified, but whatever
justified with no argument.