Greetings,
today i was crunching some numbers in order to decide how to proceed with my gearing and i noticed that, since the introduction of T4, the damage reduction granted by armour has been reduced.
Before the update, for each 38 (approx) armour points i was getting 1% damage reduction.
Currently, the value is 44 (approx).
That means that to have 100% i would need to have 4400 armour contrary to the previous 3800.
As this is can turn into a serious hole that can be quite expensive to fill, i was wondering if other stats have been changed accordingly to compensate this, since i could not find info in the changelog and if the information can be made available for further number crunching.
Thanks
Damage reduction granted by armour value, change
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- Genisaurus
- Former Staff
- Posts: 1054
Re: Damage reduction granted by armour value, change
Ah, not really.Urmig wrote:Greetings,
today i was crunching some numbers in order to decide how to proceed with my gearing and i noticed that, since the introduction of T4, the damage reduction granted by armour has been reduced.
Before the update, for each 38 (approx) armour points i was getting 1% damage reduction.
Currently, the value is 44 (approx).
That means that to have 100% i would need to have 4400 armour contrary to the previous 3800.
As this is can turn into a serious hole that can be quite expensive to fill, i was wondering if other stats have been changed accordingly to compensate this, since i could not find info in the changelog and if the information can be made available for further number crunching.
Thanks
All stats scale with level. The formula for armor mitigation is, and has always been,
Mitigation% = armor / (level * 110).
At level 40, you will need 4400 armor to reach 100% mitigation. At level 35, you will only need 3850. I suggest you do some reading about how stats work (and have always worked) on Warhammer Online.
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