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Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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MrHoot
Posts: 22

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#271 » Wed Mar 23, 2016 9:39 pm

Jaycub wrote:
MrHoot wrote:Is there a way to maybe configure the thing through reshade, save the presets somewhere, delete then the profile in reshade (because otherwise the models would be white) and reinsert your modified dll ?
Just create a preset in reshade, then download sildurs mod and take his binkw32.dll and overwrite the one in the warhammer folder. Then rename the d3d9.dll to sildurs_mod.dll. Just tested this and it works fine so far, lightmaps enabled and no white NPC's.
Gotcha thanks.

Well now I just gotta get a modder more talented than me to help me out with the presets
Divico - Witch Hunter 35/38. Style points off the charts
Opheiel - Shadow Warrior 10/15. Likes naps
Skafork - IronBreaker 5/8. Talisman slave

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Telperien
Posts: 550

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#272 » Wed Mar 23, 2016 9:50 pm

Just test shaders and their values, by trial and error:)
Slacking (checking out EvE)

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MrHoot
Posts: 22

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#273 » Wed Mar 23, 2016 9:56 pm

Telperien wrote:Just test shaders and their values, by trial and error:)
It's just that a lot of them come out grey whatever the preset and the amount of options is quite daunting (and to be fair, I really do wish to play more than fiddle :p)

I am sorry to ask you this, but might you have screenshots of your presets so I could just flat out copy them, if you do not mind ? Or if anything, just tell the presets you actually modified (I'm guessing HDR and Lumasharpen but there might be more ?) and then I can go straight and fiddle with these to save some time :) It would be very appreciated
Divico - Witch Hunter 35/38. Style points off the charts
Opheiel - Shadow Warrior 10/15. Likes naps
Skafork - IronBreaker 5/8. Talisman slave

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Telperien
Posts: 550

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#274 » Wed Mar 23, 2016 10:11 pm

I hope Sildur dont mind,
this is my preset, still dont know how to implement it without reshade assistant. Please, back up your own files,in any case.
Reshade preset
Slacking (checking out EvE)

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Jaycub
Posts: 3130

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#275 » Wed Mar 23, 2016 10:26 pm

Anyways thanks to sildur for figuring out how to use lightmaps w/ d3d9.dll

If you could also figure out depth buffer you would be a god :^)

Marty came out with this today: http://reshade.me/forum/shader-presenta ... ao-with-il
<Lords of the Locker Room> <Old School>

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MrHoot
Posts: 22

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#276 » Wed Mar 23, 2016 10:42 pm

Thanks a whole lot Telperien, managed to make my own setting from yours and now I have something I love :D

And thanks a whole lot again Sildur. Working magic so that this old-ish game sees new graphical light ^^
Divico - Witch Hunter 35/38. Style points off the charts
Opheiel - Shadow Warrior 10/15. Likes naps
Skafork - IronBreaker 5/8. Talisman slave

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Telperien
Posts: 550

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#277 » Wed Mar 23, 2016 11:19 pm

@Jaycub,
Any idea how to turn on that MXAO using Reshade?
Slacking (checking out EvE)

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Jaycub
Posts: 3130

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#278 » Wed Mar 23, 2016 11:24 pm

It requires depth buffer access which we don't have at the moment
<Lords of the Locker Room> <Old School>

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Sildur
Posts: 181
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Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#279 » Wed Mar 23, 2016 11:48 pm

Jaycub wrote:It requires depth buffer access which we don't have at the moment
The depth of a banner, https://i.imgur.com/Xfcgtli.png That's all I'm able to get. I could be on the right track but since the depth buffer is at least somewhat blocked in online games I can't do much.
Image

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Glorian
Posts: 5004

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#280 » Wed Mar 23, 2016 11:56 pm

Grungnis golden Balls!

Just made the setting changes and activated the new Version.

Does it look great! :)
Thank you very much!

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