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[PROPOSITION] Caledor Woods awards medallions

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peterthepan3
Posts: 6509

Re: [PROPOSITION] Caledor Woods awards medallions

Post#91 » Sun Mar 20, 2016 9:45 pm

magicthighs wrote:
tomato wrote: Let me explain you the importance of objectives in WAR/RoR:
It doesn't exist more or less. It never had any.
WAR was always about killing stuff. That's why a lot of people liked it. If you want strategical objective based gameplay you should either go for gw2 or mobas. Or shooters. There are a lot capture the flag based games, WAR isn't one of them.
I think you're confusing the fact that you choose to ignore objectives in your prefered part of the game with those objectives not existing. Maybe you're the one who should be playing a different game.


Can someone explain to me why the devs should waste their time catering to the, what, 1% of the playerbase for whom nothing is ever good enough?
As opposed to catering to the other 99% who keep complaining about being roflstomped by said 1%?
Your posts offer nothing constructive as per usual, and it is easy to see your bias.

Amazes me how much hate a small as **** suggestion has stirred up from people who don't even do 6v6 and, thus, this doesn't pertain to them whatsoever nor would it have any bearing. Absolutely amazing.


And how is waiting for a 15-20minute pop with the POSSIBILITY of getting a medallion or two 'getting everything'? You can get 10x more medallions out in the lakes.
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Renork
Posts: 1208

Re: [PROPOSITION] Caledor Woods awards medallions

Post#92 » Sun Mar 20, 2016 9:49 pm

Shadowgurke wrote:
Renork wrote:One:

6v6 competitive is done for the pure "e-sport", not the rewards.
Afaik you don't play competitive 6v6. So why would you know why people do it?
Renork wrote:In DAOC we had 8v8's (which were a lot harder than 6v6's here, the interrupt system penalized you heavily and you simply couldn't just loldetauntcastaway like in WAR/ROR). The rewards were simply realm points (aka renown on WAR).
By simple realm points you mean more RP than almost every other action in DAoC, except for zerg farming? Not to mention that NOTHING you did in DAoC gave you anything but RP except PvE?
8v8 that was never fostered until they made a tournament and all of a sudden people realized that it's awesome and maybe they should have promoted it earlier? Yes I like your example.
Renork wrote: If you REALLY consider yourself such competitive people, why are you playing a game that failed and runs as a emulator? There's plenty of competitive games out there that were created exclusively for people like you, who see online gaming as an "e-sport". If people were truly into the 6v6, then you would have constant pops for Caledor Woods. Yet, they are VERY scarce. I wonder why? Majority of people play for fun/distraction, not everyone out there plays this to be the "best". Once again, there's plenty of other games out that there that challenge you to be the "best". Why on earth are you playing ROR if you consider yourselves so skilled? Heck, you could be making money if you played a different game.
First of, you again seem to know what these people want to play better than they do themselves. "Competitive" fights in MMO is something we rarely get. Especially progression based ones.

Secondly, yes, 6v6 is niche. What Wingz is saying, and I heavily agree with him, is that a lot of players would really love to play 6v6 if they tried it once. If they had a group to play with. And the chance to learn without getting facerolled. Hence promoting 6v6 is healthy for the game. Obviously this is something I can't prove at all, but just keep this in mind.
Renork wrote: Three:

Should you get medallions? Sure, but the drop rate should be low. By the way, 8 Man fights in DAOC happened in open field, later in agramon. There were no "lolscenarios" (battlegrounds didn't count).
And one of the issues with DAoC 8v8 was that there wasn't a simple way to organize it without adds
That wasn't an issue with DAOC because the endgame purpose was castle SIEGE, RELIC defense, etc. You could certainly play in a 8 man (which I did for 5 years) , but we didn't have tunnel vision and expected the whole dynamic to change based on our needs. There were MANY 8 man's from the start, so you obviously are clueless about that game. Once again, if you LOVE uninterrupted arena fights, why are you playing games that deviate from that objective? It seems to me that YOU are the problem here. Let me just repeat myself, because obviously you do not comprehend: WAR/ROR is NOT an arena game. You love arena games? play arena games. By the way, I enjoyed 8 manning on my eld/cab/runnie/zerker/theurg as much as I enjoyed soloing on my vw/reaver or zerging on my casters. See how fun games are when you enjoy all aspects and not try to enforce your playstyle on others? You obviously never played DAOC :^) ever.

Don't delude yourself, MMO's are nothing new. If people wanted to 6v6 they would, people choose not to because *gasp* they don't enjoy it. Eliminate your bias and tunnel vision and you'll have a better gaming experience. If it doesn't work for you, then...arena games?

Dabbart
Posts: 2251

Re: [PROPOSITION] Caledor Woods awards medallions

Post#93 » Sun Mar 20, 2016 9:51 pm

For the record, the only complaints I tend to see are by dumbasses. They complain about heals, when there are only 2 healers in the SC. I don't see complaints often about premades. People are more, *shrug* fighting against a premade, expect a loss, but lets see if we can't ruin their record...

However, I can't account for the hate PMs that you might be receiving. To that, I quote the greatest quote. "I don't care what you think about me. I don't think about you at all."

I have said my piece here, I hope we get to the point where everyone can just enjoy the time on War that none of us ever thought we would have again. But I do understand fighting for what you enjoy and believe is for the best.

But by all means. Keep tossing hyperbole and personal attacks on both sides. I am sure that will change people's minds...
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(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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Dalgrimar
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Re: [PROPOSITION] Caledor Woods awards medallions

Post#94 » Sun Mar 20, 2016 9:57 pm

magicthighs wrote:
tomato wrote:
Can someone explain to me why the devs should waste their time catering to the, what, 1% of the playerbase for whom nothing is ever good enough?
I have to agree that 99% of RoR are cluelles and total scrubbs. not even gonna waste time reading this topic annymore when devs are part of that 99% lol.

Good luck with making this game one big pug spoon event.
Its not the 1% good players faulth everyone is so bad in RoR.

All this topic asks is to give reasoning for queeing CW to a bigger audiance.
The 1% of good players dont even care about medailons dropping in CW, we all decked out already annyway.
The only reason this topic exist is to try find a way to make CW more accessable.
I got 2 deva sets on my BO + duelist set and full deva on my SH with the possibility of buying a second one.
So really, the 1% really dont care about the medailons lol all they care about is to be able to do more active CW and 6v6 sc's in general.
Last edited by Dalgrimar on Sun Mar 20, 2016 10:00 pm, edited 1 time in total.
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Renork
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Re: [PROPOSITION] Caledor Woods awards medallions

Post#95 » Sun Mar 20, 2016 9:57 pm

peterthepan3 wrote:
magicthighs wrote:
tomato wrote: Let me explain you the importance of objectives in WAR/RoR:
It doesn't exist more or less. It never had any.
WAR was always about killing stuff. That's why a lot of people liked it. If you want strategical objective based gameplay you should either go for gw2 or mobas. Or shooters. There are a lot capture the flag based games, WAR isn't one of them.
I think you're confusing the fact that you choose to ignore objectives in your prefered part of the game with those objectives not existing. Maybe you're the one who should be playing a different game.


Can someone explain to me why the devs should waste their time catering to the, what, 1% of the playerbase for whom nothing is ever good enough?
As opposed to catering to the other 99% who keep complaining about being roflstomped by said 1%?
Your posts offer nothing constructive as per usual, and it is easy to see your bias.

Amazes me how much hate a small as **** suggestion has stirred up from people who don't even do 6v6 and, thus, this doesn't pertain to them whatsoever nor would it have any bearing. Absolutely amazing.


And how is waiting for a 15-20minute pop with the POSSIBILITY of getting a medallion or two 'getting everything'? You can get 10x more medallions out in the lakes.
Quite the contrary. When a "6-man" scenario was suggested many people said "sure, whatever". The moment a pug scenario was suggested, many of you said "OMG NO Y U GET REWARD FOR BEING BAD OMG STUPID IDEA". Guess who's the problem here? This may come as shocking news for you, but not everyone cares about dying on a virtual online game. If killing me makes your life happier, then good for you. But don't come try to change the game based on your personal needs.

Emblems for 6v6 scenarios? Sure. Same drop rate as orvr? No.

Edit: @Dalgrimar The 99% "scrub" players may not want to do 6v6. You can't force a playstyle on other people. The End.

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magicthighs
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Re: [PROPOSITION] Caledor Woods awards medallions

Post#96 » Sun Mar 20, 2016 10:03 pm

Hey, here's an idea. If you want people to fight you in 6v6 CW, instead of asking the devs to give people medallions for doing so, why don't you just offer people money? 10 gold per person might do the trick.
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Epo
Posts: 95

Re: [PROPOSITION] Caledor Woods awards medallions

Post#97 » Sun Mar 20, 2016 10:08 pm

Renork wrote:
Edit: @Dalgrimar The 99% "scrub" players may not want to do 6v6. You can't force a playstyle on other people. The End.
That's why they resort to personal attacks when in reality they're just as bad as everybody else, it's just hidden because they play in a pimped out group. Just like myself.

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Shadowgurke
Posts: 618

Re: [PROPOSITION] Caledor Woods awards medallions

Post#98 » Sun Mar 20, 2016 10:09 pm

Renork wrote: Don't delude yourself, MMO's are nothing new. If people wanted to 6v6 they would, people choose not to because *gasp* they don't enjoy it. Eliminate your bias and tunnel vision and you'll have a better gaming experience. If it doesn't work for you, then...arena games?
Oh nice, you want to get personal? I love it. First of all, you have no idea what I or others want. None. You throw baseless assumptions on a strawman you created.
DAOC because the endgame purpose was castle SIEGE, RELIC defense, etc. You could certainly play in a 8 man (which I did for 5 years) , but we didn't have tunnel vision and expected the whole dynamic to change based on our needs.
I don't really care about the purpose of a game. A game is always what you make out of it. Relics change all the time, persistent world only means so much if everything repeats every two weeks. The only permanent reward you got in DAoC was RP, and you got a lot of it in 8v8.
There were MANY 8 man's from the start, so you obviously are clueless about that game.
Played and still playing the game since I was 11. Make that 13 years of experience. I never said that there weren't many 8v8, I said it didn't take off because devs neglected it from the beginning and the whole thing surrounding 8v8 like walking there, RA timers and adders took way longer than the actual fights.
Once again, if you LOVE uninterrupted arena fights, why are you playing games that deviate from that objective? It seems to me that YOU are the problem here.
Where did I say that I love uninterrupted arena fights?
Let me just repeat myself, because obviously you do not comprehend: WAR/ROR is NOT an arena game.
As claimed by the one and only Renork, who has no say in anything concerning development and no clue about anything but playing Magus in T1 and 2. City sieges, your whole "end goal of everything" is instanced PvP. I absolutely think that the best way to make WAR work is to have both, Arena and Open.

You love arena games? play arena games.
I do play Arena games. I do play open world games. You might wanna base your arguments on things I say and not things you magically know about me.
By the way, I enjoyed 8 manning on my eld/cab/runnie/zerker/theurg as much as I enjoyed soloing on my vw/reaver or zerging on my casters. See how fun games are when you enjoy all aspects and not try to enforce your playstyle on others?
And I played smallman and 8v8 in DAoC. I play Scenarios and played oRvR until it turned to **** as well. I am open to everything and I play what I like. The sooner you realize that this isn't about enforcing playstyles but promoting playstyles the easier it is to actually focus on how to get to that goal with everybody being happy
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peterthepan3
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Re: [PROPOSITION] Caledor Woods awards medallions

Post#99 » Sun Mar 20, 2016 10:27 pm

magicthighs wrote:Hey, here's an idea. If you want people to fight you in 6v6 CW, instead of asking the devs to give people medallions for doing so, why don't you just offer people money? 10 gold per person might do the trick.

I'm curious as to whether or not taking the piss and offering nothing constructive were criteria for when you applied to be a GM, as you excel at both.
Carry on ignoring the valid points being given, ignoring what the actual topic is (i.e. some sort of benefit for waiting 20minutes for a CW pop/intense PvP blablabal)

stop going off on tangents, jesus.


*this user received an official warnng for this post*
Last edited by peterthepan3 on Sun Mar 20, 2016 10:28 pm, edited 1 time in total.
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Renork
Posts: 1208

Re: [PROPOSITION] Caledor Woods awards medallions

Post#100 » Sun Mar 20, 2016 10:27 pm

Etilist prick attitudes promote nothing but negativity. Do you really think this entire thread promotes the 6 man play style? calling people scrubs? telling others to l2p? calling other players bad? You assume all I played/play is a magus. YOU promote all the negativity. But that's okay, frontal lobe development is different for each individual, some never reach an adequate level of development and can't comprehend the consequences of their actions. I can't explain science to you obviously, but re-read your posts and maybe you'll realize how biased you sound. I'm not insulting you by the way, I'm just stating the way some people develop compared to others.

Edit: @shadowburke, If a statement from MJ stating the goal is orvr, oh and keep design, siege, city battles, etc. is not enough to convince you on what the purpose of this game is, well then...there's nothing more to be said.

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