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Adjustment to Faction Bonus for being outnumbered

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Taller
Posts: 27

Adjustment to Faction Bonus for being outnumbered

Post#1 » Wed Mar 09, 2016 4:06 pm

Hi Guys,

sorry for YET ANOTHER thread on x-realm / faction-balance.

The following came to my mind as I read through another topic on the same issue and I am curious for your input.

First of all, personally I do tend to stick to the faction I choose for "religious" reasons... ^^ not smart I know but frankly I don`t care too much...
Still, I would not want to limit players from other factions, rather give them a reason to support theirs... or try another approach one:

:idea:
I am almost sure this has been dicussed already but could someone explain why there is a Bonus for the outnumbered faction instead of a penalty to the dominateing one?

I know they have drastically different psychological effects on the players recieving them but aside from that?
The game is free to play by now so how about give it a try to change the bonus to a penatly for pop imbalance?
If you can win but only make e.g. 10% of the XP & RR every kill was worth with balanced population...?

This seems to me to be basically the same thing as politicians preferring to decrease taxes over direct governmental expenses to stimulate economy... mathematically the latter is usually more efficient but the first one is usually chosen because it generates votes...

So again in short:
1. Why do I get a bonus for being outnumbered? - I actually would not see any need to change it... seems to fit very well after all...

2. Why don`t we try to hand a penalty to the faction outnumbering the others? - You don`t force anyone to play a side he does not want to play and the attractivity of riding the zerg train should suffer quite a bit if you gain only a fraction of the regular rewards.

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lawfol
Posts: 172

Re: Adjustment to Faction Bonus for being outnumbered

Post#2 » Wed Mar 09, 2016 4:19 pm

Actually I would the idea to reduce the maximum bonus for being outnumbered and add a negative modifier for the "zerging" faction. 400% onlyattracts the "gankers" imo as wioth 400% more numbers against you you cant really push a zone anyways.

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Shadowgurke
Posts: 618

Re: Adjustment to Faction Bonus for being outnumbered

Post#3 » Wed Mar 09, 2016 4:28 pm

A faster increase of AAO gain would be enough I think. Right now you get 20% more RP if the enemy has 20% more players, which is imo not enough. For both factions to get equal RP you had to make more than 80% of the kills the dominant faction does, which is not realistic. This gets worse the higher the numbers difference. The only thing 400% AAO encourages is small groups who avoid the zerg and attack smaller groups for high renown, which is fine, but does not alleviate the population difference
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Taller
Posts: 27

Re: Adjustment to Faction Bonus for being outnumbered

Post#4 » Wed Mar 09, 2016 4:40 pm

I am not sure the existing bonus should be raised too much because this might lead to abuse from the other side.
As long as you keep fighting you are rewarded which is fine.
You should not get the reward of 20 kills for a single one because some classes might be able to expliot that a lot.
Nothing wrong with fine adjustments though, as long as they are based on reasonably evaluated data...

As I see it, the problem a lot of players see in x-realming is that the already dominateing side is joined by even more players because you just get your XP & RR by running with the crowd.

If you only get e.g. say 20% of the regular amount of XP & RR as soon as there is a higher imbalance than a certain threshold this might be less attractive.
I know I am talking about a severe cut in reward but I seriously do not see why we should not give it a try.

If it does not work the Debuff could be deactivated rather easily i assume and getting it running strikes me to be something like copy and paste of the existing buff with altered formula...
- here I should probably add that I have no clue of codeing and by no means want to offend anyone by my statements so please correct me if I am wrong here

lilsabin
Posts: 619

Re: Adjustment to Faction Bonus for being outnumbered

Post#5 » Wed Mar 09, 2016 4:43 pm

i personnally think the x-realm/inbalance thing will fix it self when we get more people (subscriber) and the games evolve further . Time will fix thing

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Gachimuchi
Posts: 525

Re: Adjustment to Faction Bonus for being outnumbered

Post#6 » Wed Mar 09, 2016 4:56 pm

A negative debuff would make ORvR even less appealing imo. Keep rewards are already drastically reduced when there are not many defenders, this just decreases incentive to do ORvR.

Unless of course this encouraged people to try to find a balance in each zone and we would have multiple keep flips occuring at the same time. Though I doubt this outcome and people would get haughty when people successfully defending/attacking would gain numbers and then have their rewards reduced.
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Nameless
Posts: 1423

Re: Adjustment to Faction Bonus for being outnumbered

Post#7 » Wed Mar 09, 2016 5:19 pm

the orvr system should be changed!
When the zones become less keep oriented and when other objectives at the lakes become more important orvr will become more appealing and the numbers will balance from itselves.
The point is that keep sieges are quite boring and repetative and the lagfest there is not fun for many ppl. Make orvr more dynamic, make map movement more important and the system may balance from itself
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Taller
Posts: 27

Re: Adjustment to Faction Bonus for being outnumbered

Post#8 » Wed Mar 09, 2016 5:25 pm

I have to admit I have never taken part in Keep fighting and so do not know how exactly who gets what kind of rewards for keep fights.

My idea was basically based on the existing buff on XP & RR gain in ORvR.

The advantage I see in my approach is, that you do not force anyone to anything.
Still you discourage riding with the biggest gang if you only do it for XP & RR.
If you do it for your entertainment as some may very well do you can still have your cup of tea.
You just will not get powelevelling support by riding the zergtrain so we can eliminate that motive from the equation.
Whoever wants mass battles can still enjoy the fun/challange...

I would of course like to not use any kind of enforceing element but the number of threads people open to complain about the negative parts of x-realming makes me believe there should be some regulation.
Last edited by Taller on Wed Mar 09, 2016 5:28 pm, edited 1 time in total.

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Saroc
Posts: 11

Re: Adjustment to Faction Bonus for being outnumbered

Post#9 » Wed Mar 09, 2016 5:26 pm

I would rather see the current AAO bonus replaced by one that boosts combat.
Doesn't matter if you get a bonus to Renown if you can't get the kills because you get trampled everywhere.

Making it easier for the underdog to get kills would encourage people to stay in the fight, in my opinion.
Last edited by Saroc on Wed Mar 09, 2016 5:28 pm, edited 1 time in total.

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Shadowgurke
Posts: 618

Re: Adjustment to Faction Bonus for being outnumbered

Post#10 » Wed Mar 09, 2016 5:27 pm

Saroc wrote:I would rather see the current AAO bonus replaced by one that boosts combat.
Doesnät matter if you get a bonus to Renown if you can't get the kills because you get trampled everywhere.

Making it easier for the underdog to get kills would encourage people to stay in the fight, in my opinion.
Please everything but this

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