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KD duration for balance or loss of flavour

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Poll: Should all non-resource related knock-downs duration be 3 seconds?

No
33
58%
Yes
15
26%
Maybe, depends how it was implemented.
9
16%
Total votes: 57

User avatar
Tklees
Posts: 675

Re: KD duration for balance or loss of flavour

Post#51 » Mon Mar 07, 2016 8:03 pm

Games Complete KD list:

STKD: WE/WH, SL/Chop, BW(ranged), SW(ranged and melee), All tanks (2 for IB, one for SnB, one for 2h), WL(pet), SQ(melee+ pet), Mara( ranged on disrupt) WE( variable range)
AOE KD: Magus, engi, Mara(30ft)


Order: 11 across 9 classes
Destro: 11 across 8 classes

someone can fact check me here but I am pretty sure thats right.

List is for information for those posting

Edited after reading comments
Last edited by Tklees on Mon Mar 07, 2016 9:04 pm, edited 1 time in total.
Tklees Chatoullier
Gagirbinn

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bloodi
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Posts: 1725

Re: KD duration for balance or loss of flavour

Post#52 » Mon Mar 07, 2016 8:11 pm

I remember the SH basic pet having a kd too?

It was **** and would be quite unreliable here but doesnt exist anymore i presume?

User avatar
TenTonHammer
Posts: 3806

Re: KD duration for balance or loss of flavour

Post#53 » Mon Mar 07, 2016 8:16 pm

SH had STKD that requires squig armor

its kb for pets
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bloodi
Suspended
Posts: 1725

Re: KD duration for balance or loss of flavour

Post#54 » Mon Mar 07, 2016 8:18 pm

TenTonHammer wrote:SH had STKD that requires squig armor
Thanks mate, now try to figure why my question included the word "too"

User avatar
Gobtar
Posts: 799

Re: KD duration for balance or loss of flavour

Post#55 » Mon Mar 07, 2016 8:36 pm

TenTonHammer wrote:SH had STKD that requires squig armor

its kb for pets
SH indeed has STKD bound to the basic squig in addition to the SA's "Bounce", The Basic squig has the coolest KD name ever "Death From Above"... it's probably the least practical KD as the squig is only used for PvE.
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Penril
Posts: 4441

Re: KD duration for balance or loss of flavour

Post#56 » Mon Mar 07, 2016 8:39 pm

Tklees wrote:Games Complete KD list:

STKD: WE/WH, SL/Chop, BW(ranged), SW(ranged and melee), All tanks (2 for IB, one for SnB, one for 2h), WL(pet), SQ(melee)
AOE KD: Magus, engi, Mara(30ft), WE(30ft)

Order: 11 across 9 classes
Destro: 9 across 8 classes

someone can fact check me here but I am pretty sure thats right.

List is for information for those posting
WE KD is not AoE. It does AoE damage but it only KDs one target.

User avatar
Gobtar
Posts: 799

Re: KD duration for balance or loss of flavour

Post#57 » Mon Mar 07, 2016 8:40 pm

Penril wrote:
WE KD is not AoE. It does AoE damage but it only KDs one target.

Doesn't the WE also have an incredibly impractical tactic that also KDs? For the Hag Queen? This ability must have been amazing when there was no immunity timers.
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Penril
Posts: 4441

Re: KD duration for balance or loss of flavour

Post#58 » Mon Mar 07, 2016 8:41 pm

Yes.

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Razid1987
Posts: 1295

Re: KD duration for balance or loss of flavour

Post#59 » Mon Mar 07, 2016 8:42 pm

Gobtar wrote:
Penril wrote:
WE KD is not AoE. It does AoE damage but it only KDs one target.

Doesn't the WE also have an incredibly impractical tactic that also KDs? For the Hag Queen? This ability must have been amazing when there was no immunity timers.
Yup. 10% chance per combo point on Frenzies for a 4 sec KD.

bloodi
Suspended
Posts: 1725

Re: KD duration for balance or loss of flavour

Post#60 » Mon Mar 07, 2016 8:44 pm

Gobtar wrote:Doesn't the WE also have an incredibly impractical tactic that also KDs? For the Hag Queen? This ability must have been amazing when there was no immunity timers.
Well its 10% chance per frenzy spent, its highly unreliable.

When there was no immunity timers there were much worse things to worry about, Ruin and destruction used to KD in aoe, the incredibly broken old disorient paired with chosens having a disorient aura and so on.

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