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Changelog 6th March 2016

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Caffeine
Posts: 611

Re: Changelog 6th Mar

Post#11 » Sun Mar 06, 2016 2:31 pm

Glad to see keep loot is in! Keep up the good work.
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freshour
Banned
Posts: 835

Re: Changelog 6th Mar

Post#12 » Sun Mar 06, 2016 2:31 pm

I saw a GM post that if we see anyone with two skaven rings it needs to be reported. I was curious if there is anyway to to allow only one of a certain item to be equipped? For instance if you swap from a DPS to a Tank version of your class, sure this kind of only applies to my class WP/DoK - but 3% parry is exceptional for grace, where one might want 3% disrupt for Salv.

You guys are VERY busy and I totally understand that. If this was possible I think it would keep people from attempting to get two (arse holes) and not stress people out as much. I mean if it could be repeated 3x you could have all three rings. I'm not a code junkie so I have no idea if it'd be a lot of code or just a little to only allow one to equipped at a time or not.

I'm sure this will be met with "good idea" and others might hate it and like the choice that you have to live with (they prolly made the right one lol). Also wasn't exactly sure where to post this so I thought someone here would either tell me this was the right place or the wrong place.

Cant wait to test out these PQ's!!!

and CANNNNNOT wait to go SC crazy to get see if the gear drops :P will be kinda fun.

mindmelt
Banned
Posts: 78

Re: Changelog 6th Mar

Post#13 » Sun Mar 06, 2016 2:31 pm

Azarael wrote: Genisaurus:

- Items: The gloves and boots for RvR sets now have a small chance to drop from players in RvR, and those for scenario sets now have a small chance to drop from players in scenarios. The gloves and boots from these sets have been made Bind on Equip, and are now salvageable. Their rarities have been adjusted accordingly.
Wow this is awesome news!

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Banjomissen
Posts: 140

Re: Changelog 6th Mar

Post#14 » Sun Mar 06, 2016 2:32 pm

Nameless wrote:- 55 guards of all types will now strike for 30k morale damage with the 150ft ranged "Terminate" ability if provoked.

what this means?
Hit a guard and it'll instant kill you from 150ft.

freshour
Banned
Posts: 835

Re: Changelog 6th Mar

Post#15 » Sun Mar 06, 2016 2:32 pm

Nameless wrote:- 55 guards of all types will now strike for 30k morale damage with the 150ft ranged "Terminate" ability if provoked.

what this means?

It means there is a place somewhere you shouldn't go and now you can't get around them to get there.

Cunx
Posts: 24

Re: Changelog 6th Mar

Post#16 » Sun Mar 06, 2016 2:33 pm

Nameless wrote:- 55 guards of all types will now strike for 30k morale damage with the 150ft ranged "Terminate" ability if provoked.

what this means?
Don't hit the Warcamp guards :p

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Toldavf
Posts: 1586

Re: Changelog 6th Mar

Post#17 » Sun Mar 06, 2016 2:33 pm

Support for gold chest at keep? Are loot bags back?
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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RyanMakara
Posts: 1563

Re: Changelog 6th Mar

Post#18 » Sun Mar 06, 2016 2:33 pm

Nameless wrote:- 55 guards of all types will now strike for 30k morale damage with the 150ft ranged "Terminate" ability if provoked.

what this means?
That you have no chance at surviving damage from a warcamp guard. ^^
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Ley
Former Staff
Posts: 1541

Re: Changelog 6th Mar

Post#19 » Sun Mar 06, 2016 2:34 pm

Good job, thankies!

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Razid1987
Posts: 1295

Re: Changelog 6th Mar

Post#20 » Sun Mar 06, 2016 2:36 pm

I was thinking you would release a patch within a week or so. I've noticed that you release them at a very reasonable pace, at the moment. Simply amazing. Keep up the great work. Much appreciated! :)
Nameless wrote:- 55 guards of all types will now strike for 30k morale damage with the 150ft ranged "Terminate" ability if provoked.

what this means?
It means don't provoke the WC guards...
Spoiler:
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Last edited by Razid1987 on Sun Mar 06, 2016 2:39 pm, edited 3 times in total.

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