lol, this guy is on a personal crusade.
How about you stop spamming the forums, and then just show us ingame instead?
(Mythic) origins of balance
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Re: (Mythic) origins of balance
Let the guy be.
If anything we should create a new section for fanfiction and let this guy loose there.
If anything we should create a new section for fanfiction and let this guy loose there.
- footpatrol2
- Posts: 1093
Re: (Mythic) origins of balance
I'm trying too. Need to have players willing to try. Its hard to find players that are willing to try because the Meta is crazy counter. What I'd like is when you guys are not running your min/max groups and want to have some different kind of fun I think these racial groups could work.
- footpatrol2
- Posts: 1093
Re: (Mythic) origins of balance
At the very least these groups should be a scream to play. Like I said earlier. If your min/max grp beats a racial group well you have no bragging rights.
If a racial group beats a min/max group... well we have all the bragging rights. I've done an ass ton of min/max groups they are fun. I still do them. But I do this also.
If a racial group beats a min/max group... well we have all the bragging rights. I've done an ass ton of min/max groups they are fun. I still do them. But I do this also.
- footpatrol2
- Posts: 1093
Re: (Mythic) origins of balance
Hell Grps 3 and 4 don't even need to have tanks.
I'll just take 12 more goblin shaman's.
And make the snare's disgusting and the range disgusting.
Lets say for grps 3 and 4.
2 healing shamans 2 da green shaman's. 4 big shoota Sh's 4 DpS shamans.
I now have access to a 24 AoE snare's and I dramatically increased my damage output at range. All of which can assist the bomb. I can also Drop 2 big shoota for Unguarded choppa's with chop faster. Unguarded choppa's will do clean up an anything near the shaman's. Which makes my Range potential deadly. Tell me how you beat that. You will never touch me in combat if I don't want you too.
I'll just take 12 more goblin shaman's.
And make the snare's disgusting and the range disgusting.
Lets say for grps 3 and 4.
2 healing shamans 2 da green shaman's. 4 big shoota Sh's 4 DpS shamans.
I now have access to a 24 AoE snare's and I dramatically increased my damage output at range. All of which can assist the bomb. I can also Drop 2 big shoota for Unguarded choppa's with chop faster. Unguarded choppa's will do clean up an anything near the shaman's. Which makes my Range potential deadly. Tell me how you beat that. You will never touch me in combat if I don't want you too.
- footpatrol2
- Posts: 1093
Re: (Mythic) origins of balance
Tell me In the current meta how you can beat what I just described.
I'm waiting.
I'm waiting.
Re: (Mythic) origins of balance
C-C-C-C-C-C-C-C-COMBO BREAKER!
But seriously, you run into the problem of not enough space to run around in. Also RKD is your enemy, in tier 4, it will be Fetch as well.
But seriously, you run into the problem of not enough space to run around in. Also RKD is your enemy, in tier 4, it will be Fetch as well.

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- roadkillrobin
- Posts: 2773
Re: (Mythic) origins of balance
The problem is finding decent enough players thats willing to try it tho.
Moast of em are stuck playing the same meta as they did in 2010 and can't even picture anything else working. And those who are happy to join are a bit to inexperienced.
Moast of em are stuck playing the same meta as they did in 2010 and can't even picture anything else working. And those who are happy to join are a bit to inexperienced.

Re: (Mythic) origins of balance
I have a counter. But then you would come up with something else, and i would have to counter it again, and...footpatrol2 wrote:Tell me In the current meta how you can beat what I just described.
I'm waiting.
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