Somehow I know I'm gonna get sucked into this thread. I'm late to the game but just wanted to point out the damage is more like a mechanic in my mind, similar to a backlash or damage from wild gambit or funnel power etc. It's not really an attack. First point I wanted to say is you are receiving a ton of damage because it's based off the crappy armor/ resists and toughness rolls of the pathetic dps you are probably guarding and as a tank, guard damage is the fastest way to get absolutely nuked. In this way, I would argue it's fine having the ability to defend it. Also, if you want to be a guard-bot, throwing your whole toon into avoidance seriously nerfs your ability to do damage or assist. This takes you out of the fight greatly, and your opponent can easily make your existence useless with a snare,punt combo vs you. Also, switching targets away from your radius is the best way to render you a waste of space.Azarael wrote: Not only does Guard treat every attack that comes through it as able to be blocked and parried (regardless of your orientation or the attack's typing), but you receive your maximum possible defense against it; to put it another way, Guard is an attack against your frontal cone from an enemy with strength zero and no strikethrough stats.
Secondly, are you confirming secondary stat usage is now in the game? My last conversation with you in game couple months ago, weapon skill contributed zero to parry, strength contributed zero to chance to be parry redux, block rating contributed zero to blocking etc etc etc. Is this now changed? Does .getstats accurately report these affects on your character?