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So, Magus is bad? Haha JK!

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peterthepan3
Posts: 6509

Re: So, Magus is bad? Haha JK!

Post#51 » Sat Feb 20, 2016 8:21 pm

bloodi wrote:
peterthepan3 wrote:...well logistically (putting aside what I like/etc)...is it not a lot easier to balance every class around 6v6 than it is zerg vs zerg? Most classes don't have a place in WB vs WB as a handful of classes are only needed.
Well logistically is much easier to do nothing at all and burn the forums.

But we are resurrecting a dead game, we dont do normal things around here.

And the point still stands, Warhammer died because **** like "lets balance around 6vs6 andd **** everyone"

If you want another game that has to close because only a few can continue suffering its shortcomings, be my guest i guess.
I'm preeetty sure the game died due to other reasons, and not because people wanted to increase the caliber of the PvP ;)
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Renork
Posts: 1208

Re: So, Magus is bad? Haha JK!

Post#52 » Sat Feb 20, 2016 8:25 pm

Valfaros wrote:Db can always be stealed no prob. and there are definitly people around who only look for statistics and steal kills this post proves it that people care about them a lot.
Magus still needs things in T3 but I think most of the classes do. He can definitly build a lot of pressure thorugh a lot of AoE but lacks in burst then. I played my magus on live with single dmg which worked great.
AoE is anyway kinda weak against focus premades and is rather the better option for big oRVR fights. But anyway a lot of people claim magus sucks right now and I think the op is correct to show that he still can deliver good pressure which is always a good thing.

The grp setup is also not perfect you need a second AoE player otherwise the WP's are able to just heal it (which they did)

+ I was in that SC it was a camp near ordi spawn so there really wasn't a good way to focus out their WP which would have caused a lot more deaths due to lack of grp healing.
Pressure is dependent on the amount of healers that the other side has. If there's plenty of healers available, then your "big damage" is simply inflated numbers. Once again, any class that has aoe capabilities can put "pressure" on the other team. If I post a screenshots of zealots/rp's doing well over 1mil in damage (which btw, does happen in t4), does that mean they are lolopcrazysouseful?

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Jaycub
Posts: 3130

Re: So, Magus is bad? Haha JK!

Post#53 » Sat Feb 20, 2016 8:26 pm

Tons of mechanics/abilities in this game only work on the group level (6 people), balancing the game around 6v6 would be the most logical thing to do.

Warbands are essentially just four 6 mans working together (ideally anyways I know most warbands end up being a hodge podge of weird groups comps). The major difference between 6v6 and say 24v24 is that certain group comps specifically ones designed to do lots of AoE damage become much more viable, because for the most part the amount of healing received by someone is pretty much the same in a warband as in a 6 man group, but the damage they receive from AoE damage can be much...much higher meaning group heal spam is not enough to overcome it many times.
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bloodi
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Posts: 1725

Re: So, Magus is bad? Haha JK!

Post#54 » Sat Feb 20, 2016 8:28 pm

peterthepan3 wrote:I'm preeetty sure the game died due to other reasons, and not because people wanted to increase the caliber of the PvP ;)
Go check any discussion remembering the game and see what the view of the casual player is.

I can telll you already, it will be something like:

Bws were so broken lolol i had one and i killed everything.

Thats the warhammer people remember, thats the warhammer people stopped playing, thats the warhammer that could fit everyone at the end of Live on 4 servers tops.

Most people are not delluded into thinking that they are going to get a competitive group of 6 people and be gods on earth, they are perfectly fine with running around in a blob and getting destroyed one time and rewarded another, is all they ask. They dont even know it exists yet you want it to be the only measure of balance, is bizarre to me.

You earlier asked me what it was logistically more sound, balancing around 6vs6 or balancing everything. I ask you, what do you think is logistically better, making a game for everyone or one for a niche of players?

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Tesq
Posts: 5713

Re: So, Magus is bad? Haha JK!

Post#55 » Sat Feb 20, 2016 8:33 pm

Renork wrote:

Jesus, please just stick to chosen threads. Eh, nevermind, it's highly unlikely that anyone would take your suggestions seriously at this point. If you're going to write things like this, you may want to go back and delete your "I have very limited experience with the magus class r32/r40" post on the other thread so that you don't contradict yourself. It's ok to have an opinion, it's not ok to constantly write and post EVERYTHING that comes to your mind. You have convinced yourself that your "paper warhammer" is real, and sorry but it's not.
instead tell **** about me / treat me badly you may want read the other 10+ pages where was told magus cannot make sorc/bw damages, they totally avoid talk about pressure and only compare sorc/bw with magus regard pure burst damages and have no utility which even with my not experience i can say is totaly false.
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Renork
Posts: 1208

Re: So, Magus is bad? Haha JK!

Post#56 » Sat Feb 20, 2016 8:39 pm

Tesq wrote:
Renork wrote:

Jesus, please just stick to chosen threads. Eh, nevermind, it's highly unlikely that anyone would take your suggestions seriously at this point. If you're going to write things like this, you may want to go back and delete your "I have very limited experience with the magus class r32/r40" post on the other thread so that you don't contradict yourself. It's ok to have an opinion, it's not ok to constantly write and post EVERYTHING that comes to your mind. You have convinced yourself that your "paper warhammer" is real, and sorry but it's not.
instead tell **** about me / treat me badly you may want read the other 10+ pages where was told magus cannot make sorc/bw damages, they totally avoid talk about pressure and only compare sorc/bw with magus regard pure burst damages and have no utility which even with my not experience i can say is totaly false.
In a pug setting, any class with aoe capabilities can put pressure. Why is that so hard for you to understand? If the other side has decent healers (not even competent, just simply decent) then your "pressure" goes bye bye. Scenario numbers do not determine class viability, the end.

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Tesq
Posts: 5713

Re: So, Magus is bad? Haha JK!

Post#57 » Sat Feb 20, 2016 8:45 pm

Renork wrote:
Tesq wrote:
Renork wrote:

Jesus, please just stick to chosen threads. Eh, nevermind, it's highly unlikely that anyone would take your suggestions seriously at this point. If you're going to write things like this, you may want to go back and delete your "I have very limited experience with the magus class r32/r40" post on the other thread so that you don't contradict yourself. It's ok to have an opinion, it's not ok to constantly write and post EVERYTHING that comes to your mind. You have convinced yourself that your "paper warhammer" is real, and sorry but it's not.
instead tell **** about me / treat me badly you may want read the other 10+ pages where was told magus cannot make sorc/bw damages, they totally avoid talk about pressure and only compare sorc/bw with magus regard pure burst damages and have no utility which even with my not experience i can say is totaly false.
In a pug setting, any class with aoe capabilities can put pressure. Why is that so hard for you to understand? If the other side has decent healers (not even competent, just simply decent) then your "pressure" goes bye bye. Scenario numbers do not determine class viability, the end.
-exatly , which why i told sc rooster is untrustable, a low nuber of db mean nothing.
-by the same logic any decend healer can avoid spam bw/sorc damage the same way,

your post added really nothing being worth of mention renork the currently situation of magus is better than what ppl draw.
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Renork
Posts: 1208

Re: So, Magus is bad? Haha JK!

Post#58 » Sat Feb 20, 2016 8:50 pm

"-by the same logic any decend healer can avoid spam bw/sorc damage the same way"

Uh, that's a really silly comparison and I don't feel like correcting you any further at this point. Like i said, anything that pops on your head you write down and view it as absolute, and that my friend is your problem not mine.

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dirnsterer
Posts: 199

Re: So, Magus is bad? Haha JK!

Post#59 » Sat Feb 20, 2016 9:21 pm

Magi are quite good in right hands, used to run sometimes with single target one on live and he did a good job in assist trains.

Kaozium
Posts: 43

Re: So, Magus is bad? Haha JK!

Post#60 » Sat Feb 20, 2016 10:54 pm

dirnsterer wrote:Magi are quite good in right hands
maybe we can stop here. theory is cool but in the game this sentence sums it up. even only considering the amount of cc magus has, he'll be useful in the right hands, regardless of a damage comparison with sorc which is pointless since they work in symbiosis (glean magic).

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