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[Scenario] Emblem reward system

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peppex91
Posts: 90

Re: [Scenario] Emblem reward system

Post#21 » Wed Feb 17, 2016 1:12 pm

This is not a harcore mmorpg... (u made me think with sorrow about Wizardry Online lol)
there is nor penalty for dying nor pvp loot and everyone with a little bit of 3d hack'n'slash experience could master it very fast.
I find it suit perfectly my ideal casual game while i sneak play during work or weekends evenings.
If u are not leveling an entire army of alts as many are doing, u don't need to invest much time in order to be competitive.
But yeah, being a casual doesn't make an excuse or a legit reason to "blame" premades.
Maybe u were just very unlucky Ghostweed?
The roll or get rolled thing involve the majority of sc fights but it usually randomly change side with the course of the day.
A portal could make the already badly unbalanced fights even more unfair, i guess every1 will just leave at the first sign of wc farm.

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Specialpatrol
Posts: 306

Re: [Scenario] Emblem reward system

Post#22 » Wed Feb 17, 2016 1:17 pm

Razid1987 wrote:
Specialpatrol wrote: Bottomline, it would simply be a fair gesture. You cannot "afk farm" scenarios 1 emblem at a time. It would be the most inefficent cost-benefit method ever. And the winning team still gets 600% more emblems than you.
And yet, people did it on live, all the time. Standing at the edge of the WC with banners etc. People will leech is the system allows them. If you want to implement an "inactive-debuff", then that's just even more work for the devs, for an issue that should be far from the top of the priority list. And all because missing that 1 emblem isn't fair.

You could also argue that it's not fair for the winner, that you get an emblem if you lose with 0 points. It goes both ways.
I don't really get your point. People can also leech the current system, if they want - and just hope that their team gets more than a 100 points. You can never completely protect yourself against abusers. All you can do is report them and try to discourage a certain behaviour. I like to believe that the majority of players here play this game to have fun - and not to abuse the system.

And it wouldn't be fair to the winner? Come on. They walk away with the most renown, xp and emblems and all the e-peen. If you can't afford the loosers, who got nothing, a single emblem, then your ass is simply to tight. And remember, it might be you on the loosing side the next scenario.
APONYMOUS l WP l R40 l RR8X
BRAKEDOWN l KOTBS l R40 l RR8X
BOILING l BW l R40 l RR8X
PUFFED l SLY l R40 l RR8X
RHYTHM l AM l R40 l RR8X
EEWULL l DOK l R3X l RR4X

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DefinitelyNotWingz
Posts: 286

Re: [Scenario] Emblem reward system

Post#23 » Wed Feb 17, 2016 1:19 pm

Specialpatrol wrote:
noisestorm wrote:There is no reason. Work for your stuff or look for people/friends that can carry you at least if you alone cannot handle it.


Bottomline, it would simply be a fair gesture. You cannot "afk farm" scenarios 1 emblem at a time. It would be the most inefficent cost-benefit method ever. And the winning team still gets 600% more emblems than you.

It would be fair if those filthy pugs would leave the spawn and die in order to end the scenario fast and not waste everyones time. That would be fair. This is our freetime we invest here and there is nothing more precious, so get your sh*t together and dont extend a pointless scenario if you happen to get into one.
You know who I am.

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peterthepan3
Posts: 6509

Re: [Scenario] Emblem reward system

Post#24 » Wed Feb 17, 2016 1:19 pm

Ghostweed wrote: I bet noone will AFK in 500 scenrios just to get a wepon.
Oh I wouldn't bet on it, given how easy some people want the game to be.
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skutrug
Posts: 131

Re: [Scenario] Emblem reward system

Post#25 » Wed Feb 17, 2016 1:25 pm

Specialpatrol wrote: It would be the most inefficent cost-benefit method ever. And the winning team still gets 600% more emblems than you.
No it is not - You set your computer on auto-log in scenario and AFK at the spawn point - You are taking out at least 1/12 of the strength on your team, thus facilitating a quick victory for the opposition (it works better if 3+ players do that) - maybe one every 5 minutes, and you let your computer run that while you work/sleep... it's really efficient from a gametime perspective - The "iddlehand" debuff was a joke, player could set their bots to move around within the spawn area to avoid it... At least the mailbox-guarding crew had less impact on the fight, although it was kind of disheartening to know that you did not have AAO because the 60+ players AFK in the zone.
Yes, the winning team gets 6 emblems every time you get one, but who cares... this is all about you, not anyone else.

In the end, I think your issue is not getting an emblem for getting defeated 600 to nothing, it's really a matter of ranking players and having people face each others by ranking so you don't get defeated without a fair chance to fight. The usual response to that is "It makes the queue too long if you divide us into ranking groups" - It also requires a whole lot of coding... so for now, cross finger when queuing and if there are no healers on your side and a premade on the other, well... you don't want to live forever do you? :-)
Skut
“You go to WAR with the Pugs you have, not the Premades you might want or wish you had”

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Specialpatrol
Posts: 306

Re: [Scenario] Emblem reward system

Post#26 » Wed Feb 17, 2016 1:36 pm

skutrug wrote:
Specialpatrol wrote: It would be the most inefficent cost-benefit method ever. And the winning team still gets 600% more emblems than you.
No it is not - You set your computer on auto-log in scenario and AFK at the spawn point - You are taking out at least 1/12 of the strength on your team, thus facilitating a quick victory for the opposition (it works better if 3+ players do that) - maybe one every 5 minutes, and you let your computer run that while you work/sleep... it's really efficient from a gametime perspective - The "iddlehand" debuff was a joke, player could set their bots to move around within the spawn area to avoid it... At least the mailbox-guarding crew had less impact on the fight, although it was kind of disheartening to know that you did not have AAO because the 60+ players AFK in the zone.
Yes, the winning team gets 6 emblems every time you get one, but who cares... this is all about you, not anyone else.

In the end, I think your issue is not getting an emblem for getting defeated 600 to nothing, it's really a matter of ranking players and having people face each others by ranking so you don't get defeated without a fair chance to fight. The usual response to that is "It makes the queue too long if you divide us into ranking groups" - It also requires a whole lot of coding... so for now, cross finger when queuing and if there are no healers on your side and a premade on the other, well... you don't want to live forever do you? :-)
Skut
And all this you just described - what part of it is being prevented by the current system, that don't award 1 emblem for a score of 0-99?

Wouldn't I, assuming I somehow was interested in botting my way to about 1k emblems (and didn't get caught in process), be able to do the exact same thing in scenarios as they are now?

Again, it's this weird obsession with cheaters and abusers - as if 99% of the players would act like this.

Granting 1 emblem for a scenario, even with a score of zero, is simply to make it a bit more worth your while, if you for instance gets spawn camped by an opposition (who might be using cheats and macro-programs and whatnot to win).

That last part in parenthesis was ironic. Not everybody catch stuff like that.
APONYMOUS l WP l R40 l RR8X
BRAKEDOWN l KOTBS l R40 l RR8X
BOILING l BW l R40 l RR8X
PUFFED l SLY l R40 l RR8X
RHYTHM l AM l R40 l RR8X
EEWULL l DOK l R3X l RR4X

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Ghostweed
Posts: 183

Re: [Scenario] Emblem reward system

Post#27 » Wed Feb 17, 2016 1:57 pm

peppex91 wrote:casual doesn't make an excuse or a legit reason to "blame" premades.
Maybe u were just very unlucky Ghostweed?

Sorry I dont get u, Im not blaming premades, all I stated is that ppl want to have a good fights and/or they dont want to waste precious time in a lost casue - hence the 1 emblem for players with less than 72 hours of playtime (for finished sc ofc).

Its not about me as I stated that Im overflowing with emblems and dont know what to do with them.

I have posted that Im for "leavin the sc via portal with debuff" as it will solve many problems (e.g. Im in sc but suddently there is a IRL emergency, I would rather leave in a "normal" way so someone can take my place in sc...or...the MM threw us against 5 vs 8 so there is no point of wasting 5+min to idle in sc).
Gorrgfang da Shaman & Gokrok da Black Orc

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zabis
Posts: 1215

Re: [Scenario] Emblem reward system

Post#28 » Wed Feb 17, 2016 2:08 pm

If you feel that getting roflstomped in a scenario is a waste of your precious time, maybe there are other games that are more your style? To just hand things out freely to make things a bit more 'fair', isn't that called Socialism? Also, if you can't take the time to prepare a proper group before you enter the competition that is a scenario, then I do not believe you deserve free handouts. Hey you clicked a button, here's a freebie.
Soulcheg wrote:Want mirrored classes - play chess.
Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
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Mendozza
Posts: 33

Re: [Scenario] Emblem reward system

Post#29 » Wed Feb 17, 2016 2:09 pm

"i wanna have my reward for doing nothing".
OY VEY
Vicheg\Vichur\Viche\Perifet\Besik

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peterthepan3
Posts: 6509

Re: [Scenario] Emblem reward system

Post#30 » Wed Feb 17, 2016 2:10 pm

Coming up next week: 'I demand to have Sovereign gear made accessible to me via T1 lair bosses, as I can't realistically farm the currency for them and don't have a group'
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