God knows, it was just an idea. One thing I'd like to see is procs / gear spells with actual tradeoffs rather than flat benefits, which is of course in the vein of your specialization concept... but this would be very well accounted for in any theoretically balanced version of the tactic system, as there's a fair amount of dead wood in there.
I dunno. It may be a bad idea or unworkable... but it's always going to be less of a bad idea than handing out power increase after power increase after power increase and expecting the design to take the strain.
Tier 4 - R40+? RR100+?
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Re: Tier 4 - R40+? RR100+?
Gear based procs having tradoffs, you mean something similar to unique items in say Diablo/PoE? Like say a sorc staff that allowed you to ignore 25% of the targets spirit res at the cost of having all your resists reduced by a flat 250? Or like a SM 2h that dealt spirit damage as AA damage and converted WS to spirit resistance reduction rather than physical damage reduction at the cost of not being able to parry/dodge/disrupt outside of wall of darting steel.
Or something more simpler like +4 to a certain mastery level while having -4 to another.
Or something more simpler like +4 to a certain mastery level while having -4 to another.
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Re: Tier 4 - R40+? RR100+?
Your first suggestions are exactly what I'm talking about. Many games have weapons with unique handling which defines them, though Castlevania would have come to mind before Diablo as I've never played Diablo.
Re: Tier 4 - R40+? RR100+?
That's pretty neat, so much cool stuff you could do. I think the most memorable items where ones that enabled certain builds that only worked or were only good once you had that item.
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Re: Tier 4 - R40+? RR100+?
Torq. You have just worded exactly what I was going to comment. And I completely agree with you that this should be the direction the game moves in.Torquemadra wrote:Thats because the Sovereign redesign was monumentally flawed (and beyond idiotic) Up untill that point, each set that followed the previous one brought with it a modest stat boost and varying bonuses. The difference between conqueror and warlord was not insurmountable and could easily be bridged with player skill. The fact that each set was an modest but welcome upgrade meant using earlier sets for compliment specific builds was still viable and attractive. The problem was sov was one of the first designed sets and it wasnt great to the point where tyrant was the best in game.Karast wrote:I am personally hoping we see a phased rollout when it happens.
Maybe lock it at 36/50 or 40/60.
Do it in waves and give the devs time to make adjustments as needed. Fix sets, add additional sets, and tweak things as needed.
There is a big difference between 40/40 and 40/80 when it comes to gear, and it falls apart for a lot of classes with the later sets and renown ranks. The whole dynamic shifts.
While Tyrant shouldnt have remained king what followed was stupid, sovereign bonuses and boosts made all previous sets a mockery and moronflayer and idiotforged sets were 100 times worse.
Personally I think Tyrant levels of power is where the game should park up in t4, at least for the forseeable and Sov should be introduced but comparable to tyrant.
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Re: Tier 4 - R40+? RR100+?
I never got any toon past rr 73 but do you get a mastery point at rr80? Cause waronlinebuilder only goes up to rr70

Re: Tier 4 - R40+? RR100+?
imo hidden levels should go. I dont see reasons that to be presented at ror at all since it is pointless power gap
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Re: Tier 4 - R40+? RR100+?
100% in agreement.Nameless wrote:imo hidden levels should go. I dont see reasons that to be presented at ror at all since it is pointless power gap

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Re: Tier 4 - R40+? RR100+?
A question to help me understand the logic of limiting rr to 80 .... phasing in rr levels in steps so that people do not advance faster than others .... nerfing armor sets and weapons .... etc.
Considering that we are all heading to the same thing, max level and rr in end game, then everyone is going to have the same level gear, what is all the fuss about? I just do not get it? Whether it is rr80 or rr100, we are ALL going to get there at some point.
As for low level alts fighting against high level mains; So what? Low levels are supposed to be creamed. Low level toons in end game tiers are the renown pool we all drink out of. In time they will gain rr and be high level too, geared the same way as the rest.
I just do not see the need to spend so much time on useless re-design when more important things should be fixed, like the bug that allows you to see the enemy on the mini map. Would love to see that fixed so I can get to ganking with my WE and WH.
Please help me to understand
Considering that we are all heading to the same thing, max level and rr in end game, then everyone is going to have the same level gear, what is all the fuss about? I just do not get it? Whether it is rr80 or rr100, we are ALL going to get there at some point.
As for low level alts fighting against high level mains; So what? Low levels are supposed to be creamed. Low level toons in end game tiers are the renown pool we all drink out of. In time they will gain rr and be high level too, geared the same way as the rest.
I just do not see the need to spend so much time on useless re-design when more important things should be fixed, like the bug that allows you to see the enemy on the mini map. Would love to see that fixed so I can get to ganking with my WE and WH.
Please help me to understand

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