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Premades vs. premades

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Jaycub
Posts: 3130

Re: Premades vs. premades

Post#61 » Wed Feb 03, 2016 1:56 pm

DefinitelyNotWingz wrote:
Also scenarios shouldnt dictate the setup.
Having a BG/IB at the current lvl cap is a must, this leads to class exchange in existing setups and, in the worst case, to player exchange.
If the kick-pressure is only one sided the outplay potential is huge, not based on skill, but based on grp comp.
This is not what premade vs premade was ever intended to be. In any game.
I think having different types of maps that promote different group setups (allow for niche roles that would otherwise never make it into your typical 6 man) would be nice. But I guess you are mostly referring to the fact that a DM map comp is being dictated by punts (cheese)?

For instance I think it would be cool if we had ~5 or so 6v6 maps, 2 CtF maps, 2 DM maps, and some kind of special objective type map. Each set calling for different types of groups and strategies. But obviously with the current population I am happy with even just 1 6v6 DM map.
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Mez
Posts: 730

Re: Premades vs. premades

Post#62 » Wed Feb 03, 2016 2:08 pm

EC is fine, but it is definately not an ideal premade vs premade map per the topic. Hugging the wall, or baiting players out to the ledge are mini-games that make EC fun. It's definately not an opportunity for backline players to flourish their positioning skills, or tanks and melee to work together to solve the challenges that endure from it. It isn't holy trinity PvP, tank-healer-dps, which is the hallmark of Mark Jacobs design.

Aside from keeps, most RvR is open. But Scenarios were given too much terrain factors, but most likely because at the time of release, WoW had just successfully finished it's first year of arenas, which included pillars, bridges and other terrain to offer up puzzling and intriguing ways to compete in the newly founded e-sport.

On Live, I can remember almost every 6v6 I ever had that was unplanned, in open areas like Chaos Wastes, and they were all memorable and the most meaningful PvP in my 8 years of playing. No SC has been designed to pit 6's against one another, where you don't know the team, so you can't spec certain ways and lulz for 45 minutes before 1 team actually gets a kill. Unplanned, 6v6, and open is GREAT PvP. I bet there are people in this forum that have never even experienced it.
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Morf
Posts: 1247

Re: Premades vs. premades

Post#63 » Wed Feb 03, 2016 3:05 pm

Punting off the edge is what made EC what it is, it can be bs at times but thats what EC is about, can always not que for it if u dont like it.
I would be more interested in punting ppl so they get stuck behind the pillars, that was the most fun :lol:
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Tiggo
Former Staff
Posts: 1948

Re: Premades vs. premades

Post#64 » Wed Feb 03, 2016 3:06 pm

its the first 6vs6 sc lets just stop bitching and enjoy what we have. im sure more/better 6vs6 will come when this one is succesful.
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mursie
Posts: 674

Re: Premades vs. premades

Post#65 » Wed Feb 03, 2016 3:15 pm

Shadowgurke wrote: That is not what the topic is about. That is the part half the discussion derailed into. Now you have people talking about 3 different issues at hand even though we already have a separate thread for the Scenario preview. My point is the original topic was, again, someone complaining about facing premades as a solo. We really don't need this topic every week
The first response is from a Dev. He posted the following:
Genisaurus wrote: 2. We will be experimenting in the near future with scenarios that can only be queued for solo, or as a group. This is different from having two separate queues, as there will still be some pug/premade overlap for the other scenarios in the rotation. I can draw a venn diagram if you like.
That isn't made up. Posts subsequent to that were related to expanding the conversation on that point.

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peterthepan3
Posts: 6509

Re: Premades vs. premades

Post#66 » Wed Feb 03, 2016 3:38 pm

Morf wrote:Punting off the edge is what made EC what it is, it can be bs at times but thats what EC is about, can always not que for it if u dont like it.
I would be more interested in punting ppl so they get stuck behind the pillars, that was the most fun :lol:
Completely miss the point of what people are talking about, i.e. EC as a map for 6v6 premade vs premade and whether or not it is the best choice/changes need to be made.
Let's just wait and see!
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Tklees
Posts: 675

Re: Premades vs. premades

Post#67 » Wed Feb 03, 2016 3:44 pm

Mez wrote:EC is fine, but it is definately not an ideal premade vs premade map per the topic. Hugging the wall, or baiting players out to the ledge are mini-games that make EC fun. It's definately not an opportunity for backline players to flourish their positioning skills, or tanks and melee to work together to solve the challenges that endure from it. It isn't holy trinity PvP, tank-healer-dps, which is the hallmark of Mark Jacobs design.

Aside from keeps, most RvR is open. But Scenarios were given too much terrain factors, but most likely because at the time of release, WoW had just successfully finished it's first year of arenas, which included pillars, bridges and other terrain to offer up puzzling and intriguing ways to compete in the newly founded e-sport.

On Live, I can remember almost every 6v6 I ever had that was unplanned, in open areas like Chaos Wastes, and they were all memorable and the most meaningful PvP in my 8 years of playing. No SC has been designed to pit 6's against one another, where you don't know the team, so you can't spec certain ways and lulz for 45 minutes before 1 team actually gets a kill. Unplanned, 6v6, and open is GREAT PvP. I bet there are people in this forum that have never even experienced it.
the best 6v6 I ever did was when we picked teams in Eatine with 12 of us and ran 1 rdps and swapped account info to make the set ups work. It was by far the most balanced and fun one I did. The normal 2-2-2 6v6s I had done tended to be more standoffish while this on had lots of kills, a Zealot self rez after the other team thought bother heals were dead, and no wipes after 30 mins
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Morf
Posts: 1247

Re: Premades vs. premades

Post#68 » Wed Feb 03, 2016 4:01 pm

peterthepan3 wrote:
Morf wrote:Punting off the edge is what made EC what it is, it can be bs at times but thats what EC is about, can always not que for it if u dont like it.
I would be more interested in punting ppl so they get stuck behind the pillars, that was the most fun :lol:
Completely miss the point of what people are talking about, i.e. EC as a map for 6v6 premade vs premade and whether or not it is the best choice/changes need to be made.
Let's just wait and see!
If Ec was the only 6v6 sc for premades then yea i could see it being lame, if 2 6v6 premade sc's EC and caledor woods ? then i dont think there should be a barrier to stop you from going over the edge.
It sucks being the guy punted off but at the same time if you just wana have some fun/not so serious group fights it can be a good sc and somewhat a minigame trying to knock ppl off.

Saying all that EC not being rdps/clothie friendly will no doubt mean half the pop wont bother que'in it after a week or so.
like you said will just have to see how it goes :D
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Bretin
Posts: 929

Re: Premades vs. premades

Post#69 » Wed Feb 03, 2016 5:05 pm

Morf wrote: It sucks being the guy punted off but at the same time if you just wana have some fun/not so serious group fights
hm, why would a group join a straight 6vs6 premade fight if they dont be srs or aim for the win?

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peterthepan3
Posts: 6509

Re: Premades vs. premades

Post#70 » Wed Feb 03, 2016 5:32 pm

Bretin wrote:
Morf wrote: It sucks being the guy punted off but at the same time if you just wana have some fun/not so serious group fights
hm, why would a group join a straight 6vs6 premade fight if they dont be srs or aim for the win?
that. ofc people want to have fun, but if you're doing prem vs prem the goal is to win. gimmick/cheese factors that could potentially affect the gameplay should be removed, imo. But yeah caledor woods works too for 6v6.
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