I think having different types of maps that promote different group setups (allow for niche roles that would otherwise never make it into your typical 6 man) would be nice. But I guess you are mostly referring to the fact that a DM map comp is being dictated by punts (cheese)?DefinitelyNotWingz wrote:
Also scenarios shouldnt dictate the setup.
Having a BG/IB at the current lvl cap is a must, this leads to class exchange in existing setups and, in the worst case, to player exchange.
If the kick-pressure is only one sided the outplay potential is huge, not based on skill, but based on grp comp.
This is not what premade vs premade was ever intended to be. In any game.
For instance I think it would be cool if we had ~5 or so 6v6 maps, 2 CtF maps, 2 DM maps, and some kind of special objective type map. Each set calling for different types of groups and strategies. But obviously with the current population I am happy with even just 1 6v6 DM map.