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Changelog 31.01.2016

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Gobtar
Posts: 799

Re: Changelog 31.01.2016

Post#141 » Mon Feb 01, 2016 4:12 pm

Tiggo wrote:
Gobtar wrote:I firmly believe that the mailbox, and all kill quest givers should be put in keeps, you might not ride all the way to the keep for one kill quest, but you will if all of them are there. There should be real incentives for keeping your keeps.

i actually agree for t4. hardly secured warcamps are kinda weird, when there is a big keep in every zone for security. wc should only be "open" when the zone is locked and there is no friendly keep.
I think Warcamps should be a mustering place/Air port, but the first thing a player should want to do is make way to the keep, you could have displaced NPCs move back to the Warcamps when the keeps are taken, Also ensure that SC takers remain in the keep unless the inner door is down, this makes keeps the ideal resting place for and enures a player based garrison.
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Nishka
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Posts: 1057

Re: Changelog 31.01.2016

Post#142 » Mon Feb 01, 2016 4:19 pm

Gobtar wrote:I firmly believe that the mailbox, and all kill quest givers should be put in keeps, you might not ride all the way to the keep for one kill quest, but you will if all of them are there. There should be real incentives for keeping your keeps.
This, and make keeps unresettable like it was on live long time ago. If you lose a keep, you will have to take it back by force. No magical "zone reset".
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

Cornerback
Posts: 246

Re: Changelog 31.01.2016

Post#143 » Mon Feb 01, 2016 4:59 pm

Nishka wrote:
Gobtar wrote:I firmly believe that the mailbox, and all kill quest givers should be put in keeps, you might not ride all the way to the keep for one kill quest, but you will if all of them are there. There should be real incentives for keeping your keeps.
This, and make keeps unresettable like it was on live long time ago. If you lose a keep, you will have to take it back by force. No magical "zone reset".

So when one side is dominating and took all keeps, they can log on to the other side and retake them?

Or just wait for a miracle to happen, so they've got something to do again?

I agree on the incentive thing though :D
~~ Guild leader of Elements & Elementz ~~

Order: Grombrindal (IB), Gromsson (Engi), Dwaini (RP), Snobbi (Slayer), Khadgar (BW)

Destruction: Xeyron (Magus), Antyria (DoK), Antyrai (Witch Elf), Medigit (Smol Waaaghboss)

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TenTonHammer
Posts: 3806

Re: Changelog 31.01.2016

Post#144 » Mon Feb 01, 2016 5:22 pm

Nishka wrote:
This, and make keeps unresettable like it was on live long time ago. If you lose a keep, you will have to take it back by force. No magical "zone reset".

log on

see that zerg has taken every keep

"welp **** it i didnt want to check my mail or turn in my kill quests any way"



I know you hated the rvr changes but we should not go back to the no reset system
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Penril
Posts: 4441

Re: Changelog 31.01.2016

Post#145 » Mon Feb 01, 2016 5:24 pm

TenTonHammer wrote:
Nishka wrote:
This, and make keeps unresettable like it was on live long time ago. If you lose a keep, you will have to take it back by force. No magical "zone reset".

log on

see that zerg has taken every keep

"welp **** it i didnt want to check my mail or turn in my kill quests any way"



I know you hated the rvr changes but we should not go back to the no reset system
Even worse:

log on

see that your side has taken every keep and there is nothing for you to do

log off

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TenTonHammer
Posts: 3806

Re: Changelog 31.01.2016

Post#146 » Mon Feb 01, 2016 5:27 pm

Penril wrote:
see that your side has taken every keep and there is nothing for you to do
run around in praag/CW and make 1337 ytube videos with over the top grimdark metal music?
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ThePollie
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Posts: 411

Re: Changelog 31.01.2016

Post#147 » Mon Feb 01, 2016 5:29 pm

TenTonHammer wrote:run around in praag/CW and make 1337 ytube videos with over the top grimdark metal music?

The true path to Sigmar's love.

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Sigimund
Posts: 658

Re: Changelog 31.01.2016

Post#148 » Mon Feb 01, 2016 5:34 pm

Gobtar wrote:I think Warcamps should be a mustering place/Air port, but the first thing a player should want to do is make way to the keep, you could have displaced NPCs move back to the Warcamps when the keeps are taken, Also ensure that SC takers remain in the keep unless the inner door is down, this makes keeps the ideal resting place for and enures a player based garrison.
I really like this idea. Make the keep the hub and fall back to the WC of you lose it, like the refugee camp during a city siege.

You would still need the resets though, to prevent stagnation.

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Soulcheg
Posts: 936

Re: Changelog 31.01.2016

Post#149 » Mon Feb 01, 2016 5:37 pm

TenTonHammer wrote: 1337 ytube videos
What is that... meme?... means?
[RU]GreenFire. //Grimward/Albiona/Edwin/many others
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RyanMakara
Posts: 1563

Re: Changelog 31.01.2016

Post#150 » Mon Feb 01, 2016 5:47 pm

Soulcheg wrote:
TenTonHammer wrote: 1337 ytube videos
What is that... meme?... means?
I hope you're joking :P
1337 stands for 'leet', one of the oldest online game tropes there is. People liked being 'cool' by changing out certain letters in the alphabet for numbers. 1337 = leet in leetspeak, as the 'language' was called.
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