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witch elf build aka Rip your spine before action

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Morf
Posts: 1247

Re: witch elf build aka Rip your spine before action

Post#101 » Wed Jan 06, 2016 9:03 pm

Nanji wrote:
That 60% snare couldnt be broken by FM and root breaker. But it could be avoided by those as far as I remember.
Now it is just ****.
Sounds like a l2p issue to me, get gud mr greatest tank in ror.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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taccr
Posts: 114

Re: witch elf build aka Rip your spine before action

Post#102 » Wed Jan 06, 2016 9:06 pm

IIRC the implementation was the following:
If you had immunity up during the time wings of heaven hits(FM. Root breaker), you were not affected by the debuff.
If you had no immunity up you were not able to break the snare after it was already applied.

However this is a clear bugfix to me.
Theres a couple of those things that I didn't report because those are bugs to me.
For example: You could champion's challenge white lions on live even if they had root breaker up.

p.s. The currently FM implementation is correct but in one point. You were never able to break(dispel) ChCh with FM. - This is a big nerf especially atm with no immunities on tanks.

p.p.s Concerning sever blessing. Not sure how the current implementation is but it was undefendable making it very easy to remove Repel Blasphemy from a WH for example. Enchantments however always had a avoidance check.
Kimy - KotBS/Chosen of Orz
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Azarael
Posts: 5332

Re: witch elf build aka Rip your spine before action

Post#103 » Wed Jan 06, 2016 9:10 pm

Right. This is a wonderful inconsistency in that morale roots can be broken with CC breaking abilities, but morale snares cannot.

Does Squig Goo act the same way as Wings does?

Penril
Posts: 4441

Re: witch elf build aka Rip your spine before action

Post#104 » Wed Jan 06, 2016 9:10 pm

nydig wrote:I do just want to make it clear though dispite what I said unless all procs are changed wb should not be the only one to be put on a icd and I feel it def should not be changed till t4 is out since at the moment its fine with what you give up for it.

To be honest I'm not the one who posted my vid in here or even made the first post about something I said last night in vent. I only came here to defend myself and my argument of why once everything comes out it MIGHT be too strong. Its not really any of our calls at the end of the day and I'm not going out of my way to get proof to get something nerfed that for now I think is fine anyways.

Sorry about all my posts seeming behind too lol at work just reading and responding from my ghetto phone when I get free time.
I'm the one who posted your video. I tried looking for other Witch Brew videos but had no luck (most WE videos are Pierce Armor/OYK).

I think at the minute 2:51 (where you fight the Slayer) it is pretty clear WB has some kind of ICD. You hit him with a throwing dagger (and get a WB proc). Then you get close to him and hit him with a auto-attack and a Heartseeker (but get no Witchbrew proc). Finally you get another auto attack off and Witchbrew procs.


Click here to watch on YouTube

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Nanji
Posts: 312

Re: witch elf build aka Rip your spine before action

Post#105 » Wed Jan 06, 2016 9:24 pm

So how does this nerf thing work? Everything should be like on live, just not when people cry to much?
We had several changes already because of whine not because of actual reasons.
inactive on forums to avoid final ban

class imbalance = l2p issue

Bretin
Posts: 929

Re: witch elf build aka Rip your spine before action

Post#106 » Wed Jan 06, 2016 9:24 pm

if everyone agrees that the current proc system works fine as it is and since we have no one complaining about it or anyone with the opinion that something is affecting the overall balance why must it be changed when other things were already changed on purpose? imho leave it as it is. i don't wanna be forced to play a mrd and come up with the argument "but he was like that on live". you guys doing a great job at all and there is literally nothing tragedy with the proc system of RoR.

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noisestorm
Posts: 1727

Re: witch elf build aka Rip your spine before action

Post#107 » Wed Jan 06, 2016 9:37 pm

Penril wrote:
I think at the minute 2:51 (where you fight the Slayer) it is pretty clear WB has some kind of ICD. You hit him with a throwing dagger (and get a WB proc). Then you get close to him and hit him with a auto-attack and a Heartseeker (but get no Witchbrew proc). Finally you get another auto attack off and Witchbrew procs.


Click here to watch on YouTube
If you look a bit closer you can see it proccing 1x for 347 at dagger throw , again 1x for 347 when he comes in melee range and then 2x for 396(15% bonus from flanking!) in quick succession after the short delay yes. For me it looks like a classic mythic inconsitency like it having 2 proccs and THEN an ICD. Also visible in the fight with the AM/IB on the IB at 22 seconds, where he gets hit 3x for 293 in 2 seconds.

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Vdova
Posts: 555

Re: witch elf build aka Rip your spine before action

Post#108 » Wed Jan 06, 2016 9:38 pm

Dont know if my post was deleted or I deleted it my self. Point is its more than 2 years since I have played WE on live. My memories could be wrong,but as far as I remember the burst with Witchbrew was much better than burst with OyK/Pa spec. I am not sure if its so different now in RoR from how it was on live. The tooltip says it clearly. It add XY corporal with every attack. I would say it should work the same as Choppa/slayer rackles gamble/hurting time. I think both dmg buffs also procs with every attack including AA and they have no "hidden" internal CD neighter.

Edit:
My bad cause reckles gamble/hurting time procs only from skills.
Nydig 480p is hardly readable for me. I saw procs from Autoattacks same as from skills, but thanks to absence of Timestamp its hardly to say on 100% it works like this or that.

I suggest to leave this discussion till T4 and if any game breaking issues will apper. By implementing ICD for Witchbrew now at lvl cap 32 could be fix for the skill or just nerf for WE because now we cant be 100% sure how it worked back on live.
Last edited by Vdova on Wed Jan 06, 2016 10:38 pm, edited 6 times in total.
Vdova - Witch elf princess of suffer and despair

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Bretin
Posts: 929

Re: witch elf build aka Rip your spine before action

Post#109 » Wed Jan 06, 2016 9:38 pm

sad i never played a WE on live -_-"

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Genisaurus
Former Staff
Posts: 1054

Re: witch elf build aka Rip your spine before action

Post#110 » Wed Jan 06, 2016 9:49 pm

Nanji wrote:So how does this nerf thing work? Everything should be like on live, just not when people cry to much?
We had several changes already because of whine not because of actual reasons.
It's not a question of nerfing or crying. We default to using the live implementation, unless the community formally discusses and agrees that it shouldn't be. If you count those discussions as "crying," that's your prerogative. Where you see discrepancies is when...
  1. People initially fail to correctly report how something worked in live, so it is implemented incorrectly.
  2. People report something as working a certain way on live, unaware that it changed at a later date.
  3. People notice an inconsistency, but don't report it hoping to take advantage of it
  4. All of the discovered resources were outdated before WAR shut down
  5. Some ability has a special exception to when/how it worked that is not widely known
...or any combination of those.

A default internal cooldown on procs is probably a result of 1 and 3. Morale snares are probably a result of 1, 3, and 5.

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