Damageloss for several seconds at the beginning of a fight that wont last long is what makes you lose.Tesq wrote:@nanji that ramapge drop your rage is not an argument, rampage can last 20 sec and after 10 sec you alredy have + 25% of damage if not even 50%, which mean you just have to re apply shatter limbs and then drop the aoe with 50% damage more or do everything when 25% damage more with 0 trade off .... as when you apply dots you need rage on lol, even if here can be different as dot damage = the conditions which they are apply and so they don't scale if your damage increase later, but on live it wasn't this way and since you never bother to talk about that i image you not wanted to.
So in other words, slayer ae which is 30f hits more targets than sh with 65f front cone?Tesq wrote: -couple all of this with slayer can hit 9 ppl with ID which hit like a truck , while sguig can hit most of his time 3 ppl and consequentialy do not proc so many dok proc as slayer does.
So logic wow.
You dont have it too. With your love for rampage. Also you forgot to compare the tooltip of your dmg abilities with those of the sh.Tesq wrote: - squig do not have a 50% damage increase meccanic cos it's not suppose to be a melee hence, this comparions was alredy lost when you told a sh can do the slayer work better.

Slayer is a solid part of an order meleetrain, while choppa is not on destro side.Tesq wrote: -Shatter limbs was something to make interesting aoe path, not to make it OP the presence of both ID and SL is a bane for slayer, choppa fasta was nerfed for a reason and our pull is not good as id may be in combat ( you dont pull ppl when they are alredy in cc to just give them free immunity) so i dont get really why Sl should not be nerfed also.
You can decide whether to take choppa or not while you need a slayer because of its hd and wh being weak.
Nerfing slayer results in a general nerf of the highest pressure comp on order, leaving mara as he is will cause an imbalance. Wanna nerf slayer? Nerf mara too.