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Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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DaWolf
Posts: 121

Re: Sildur's Enhanced graphics

Post#201 » Thu Dec 31, 2015 12:49 pm

Tested today.
Thank you, it's been working.

Just a remark
Sildur wrote: [...]
2. Unpack it in to your Warhammer online folder, where the war.exe is located at.
[...]
~ Sildur
Extract "the contents of directory" and not "the directory". For me it's not the same, and at first I was a little difficult to understand why I did not see difference before / after. :)

But anyway, thank you a lot for these tools :)

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fetterman6506
Posts: 30
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Re: Sildur's Enhanced graphics

Post#202 » Wed Jan 13, 2016 2:28 pm

Leaving a message so I remember the do this when I get home

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Luranni
Posts: 136

Re: Sildur's Enhanced graphics

Post#203 » Mon Jan 18, 2016 1:59 pm

Just set this up, looks gorgeous, thank you!

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Ritualis
Posts: 35

Re: Sildur's Enhanced graphics

Post#204 » Mon Jan 18, 2016 2:25 pm

Luranni wrote:Just set this up, looks gorgeous, thank you!
Agreed this mod is amazing! but not as nice looking as your forum avatar and siggy ;p need me a real life woman like that muhahahahaa
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Bojanovich
Posts: 3

Re: Sildur's Enhanced graphics

Post#205 » Sat Jan 23, 2016 6:30 pm

So it looks very good but im having this issue..Every character in the game appears blinding white.What should i change in the ini file?

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Elven
Former Staff
Posts: 5161

Re: Sildur's Enhanced graphics

Post#206 » Sat Jan 23, 2016 6:45 pm

Turn off "Lightmaps" in the in game custom graphics menu, and restart the game. It's mentioned in the OP.

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CecilTOB
Posts: 4

Re: Sildur's Enhanced graphics

Post#207 » Tue Jan 26, 2016 2:33 pm

Applied and works pretty good with my GTX770. Just got a weird effect on my own character: An aura of glow when im moving, dont know how to disable that effect. It appears when I put on the Post Processing option (mentioned in the OP).

Any fix?

Edit, image here:
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Sildur
Posts: 180
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Re: Sildur's Enhanced graphics

Post#208 » Tue Jan 26, 2016 3:15 pm

Open SweetFX_settings.txt with a text editor.
Change #define USE_BLOOM 1 to #define USE_BLOOM 0
That should reduce this effect. The problem is warhammer uses so much plain white color / textures that bloom picks it up, there's no way arround that.
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CecilTOB
Posts: 4

Re: Sildur's Enhanced graphics

Post#209 » Tue Jan 26, 2016 3:26 pm

Done with Notepad ++ but didnt change anything:

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Sildur
Posts: 180
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Re: Sildur's Enhanced graphics

Post#210 » Tue Jan 26, 2016 3:42 pm

Bloom looks reduced to me. However the game itself also has bloom, it's just a bit more visible with my pack...
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