Tesq wrote:The more the game progress the more that block value will became better and it will proprotionally
- yes kobs shield rush also need to land but it's the only self buff than need to land which is different for chosen, all his other tools are passive or self cast that not requrie to land which let him just focus on land that SR while need to to more active stuff around (appart from the base cc work everytank must do), chosen armor buff need to land and can be cleanse which is not the case for kobs ( i know is not so much important but we are talk about def pattern so)
Also with only that you alredy have block buffed at max and your def pattern is alredy done for 10 seconds.
-It's not only that block it's better, destru have less defense ingore/debuff than order, which make a block based tank better than a parry chosen.
Let me stop you right there. First you said "destro has less block than order". I proved you wrong and did your work for you by posting all the +block skills/tactics on all tanks. Now you say "yes but KotBS has other passive tools" which of course have nothing to do with Block/or parry. I'm assuming you are talking about Dirty Tricks, Encouraged Aim, Focused Mending, etc. In this case i agree with you, however this has NOTHING to do with block and doesn't prove your point that order has more block than destro. Finally, you say Destro has less defense ignore/debuffs than order. Well then, i hope you can post them all here so we can compare. Until you do so, this is only another "destro has less block than order" claim. I'm not gonna do your work again.
Tesq wrote: This at least until you reach sov, that make multiple def tanks on pair with block based tank
-I'm not saying that the tactic is unreliable due to block i'm saying that you need to effective use it to stack high both block and parry which points cost it's not efficent. Due the fact the most of times those defense will get bypassed + the fact that a 10% more or a 20% with dedicated equip can save more guard damage than that 68% parry cos can prevent better ranged damage
This makes no sense. Guard damage can be parried regardless of the source (ranged, magic, melee). 40% block/68% parry will avoid more guard damage than 50% block/33% parry.
Tesq wrote:-Then i need to use a tactic slot which could be used to get other stuff so so far for haveing a working def pattern i needed to put more effort for gain the same defense % of a kobs., becouse what i gain in defense vs melee i lost it vs ranged attacks and all my defense can be easily ignored.
This not a Chosen problem, but a KotBS one (they are OP).