I am not entirely sure if the renown was nerfed recently or if it was always that low, but I believe that there needs to be a change in the amount of renown gained through Scenarios.
I do realize that the Devs want to encourage oRvR, but disincentivizing Scenarios seems like a backwards approach. oRvR seems to be almost entirely limited to keepfights and as a Tank/Melee players it just isn't as appealing to play in a siege. Even if I wanted to do oRvR, half of the time it's one side tapping 4 BO's before finally raiding an empty keep. Even in the best case scenario it usually boils down to taking 4 BO's until you finally encounter the enemy WB at their keep. So not exactly fun either. And that is ignoring the fact that it's also just flat out dead pretty often.
Scenarios on the other hand are easy to use, fast & balanced fights in terms of numbers. They always pop, I don't have to organize a group etc. I do realize that there needs to be a downside to all that comfort, but why does a solo kill in oRvR almost give as much RP as an average scenario? The numbers just seem to be off there.
Note: I am totally fine with droprates of Emblems and the fact that Medallions are almost exclusive to oRvR. But at least let us have a way to progress (Renown) when oRvR is ****/dead.
Thoughts?
Let's talk about renown in Scenarios
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Re: Let's talk about renown in Scenarios
Its been reported around two hundred and forty seven times on the bugtracker, is a bug, just wait till its fixed.
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