Questions regarding Leading Shots and Dity Tricks
Re: Questions regarding Leading Shots and Dity Tricks
nerf Order synergy.
CRITICAL ACCLAIM
Reklaw R40 SO - Jabberwocky R40 DoK - Googol R40 MAg - Tinteling R40 MAr - Jabster R41 Chp - Unoffensive R23 SH - Jabbywoo R33 Zealot - Kittycat - Donalduck
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Reklaw R40 SO - Jabberwocky R40 DoK - Googol R40 MAg - Tinteling R40 MAr - Jabster R41 Chp - Unoffensive R23 SH - Jabbywoo R33 Zealot - Kittycat - Donalduck
Ihavecats R40 WL - Jabber R32 - Species R42 BW - Panini R26 AM - Frailty
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Re: Questions regarding Leading Shots and Dity Tricks
wounds debuff are indeed something, if our aoe debuff that is put on chosen wouldn't be PARRYABLE
AND since you don't stack strengh on chosen a basic block/parry totally nullify 50% of the aoe debuff which make reliable only ST debuff on melee classes which are still NOT good enough.
MAKE chosen aoe wouds debuff disruptable ( or undefitable !!) instead so that i dont need to get everytime behind 9 ppl to actully debuff something and we CAN TALK HOW MUCH wounds debuff counter your "pesky" crit stack.
But it's clearly a l2p issue.
You Tried a low hit about my old guild, even if i weren't someone important inside, i learned from them
1-radiant knight
2-war inc
3-obscure
these are the best 3 guild x renow earned over all war history until the site that showed renow x guild was shut down, i was in the second one.
War inc+ xrage (maybe also god can't remember) were the first guild on the destru side on our server(and maybe all not sure) to kill KARL Franz in old pve city
facts.....
you can isult/troll me to some extent, not my guild (or other i have the chance to play and to play with).
AND since you don't stack strengh on chosen a basic block/parry totally nullify 50% of the aoe debuff which make reliable only ST debuff on melee classes which are still NOT good enough.
MAKE chosen aoe wouds debuff disruptable ( or undefitable !!) instead so that i dont need to get everytime behind 9 ppl to actully debuff something and we CAN TALK HOW MUCH wounds debuff counter your "pesky" crit stack.
But it's clearly a l2p issue.
You Tried a low hit about my old guild, even if i weren't someone important inside, i learned from them
1-radiant knight
2-war inc
3-obscure
these are the best 3 guild x renow earned over all war history until the site that showed renow x guild was shut down, i was in the second one.
War inc+ xrage (maybe also god can't remember) were the first guild on the destru side on our server(and maybe all not sure) to kill KARL Franz in old pve city
facts.....
you can isult/troll me to some extent, not my guild (or other i have the chance to play and to play with).

Re: Questions regarding Leading Shots and Dity Tricks
Why not? What do you stack... wounds? Toughness? You are a tank, with good armor/wounds/toughness already as well as access to defensive tactics. Combined with a shield and renown points in block, you don't need to go full deftard in order to have good survivability. Players will still target you last (except baddies who like to attack tanks of course).Tesq wrote:wounds debuff are indeed something, if our aoe debuff that is put on chosen wouldn't be PARRYABLE
AND since you don't stack strengh on chosen a basic block/parry totally nullify 50% of the aoe debuff which make reliable only ST debuff on melee classes which are still NOT good enough.
MAKE chosen aoe wouds debuff disruptable instead so that i dont need to get everytime behind 9 ppl to actully debuff something and we CAN TALK HOW MUCH wounds debuff counter your "pesky" crit stack.
But it's clearly a l2p issue.
Also, since Chosen does spirit damage, stacking Str is actually a good idea because you don't need WS and your Ravage (combined with resist Aura debuff) will still hit decently hard. You won't solo kill anything, but your damage will help when assisting your DPS.
Finally, other tanks also need Str (in order to hit their enemies) to apply their debuffs (Not in da Face, Arcing Wind, Inspiring Attack, Mind Killer, Shut yer Face, etc.). Should those be disruptable?
Re: Questions regarding Leading Shots and Dity Tricks
I thought the people who knew how to play tanks from live were gone. Glad I was wrong.Penril wrote:Why not? What do you stack... wounds? Toughness? You are a tank, with good armor/wounds/toughness already as well as access to defensive tactics. Combined with a shield and renown points in block, you don't need to go full deftard in order to have good survivability. Players will still target you last (except baddies who like to attack tanks of course).Tesq wrote:wounds debuff are indeed something, if our aoe debuff that is put on chosen wouldn't be PARRYABLE
AND since you don't stack strengh on chosen a basic block/parry totally nullify 50% of the aoe debuff which make reliable only ST debuff on melee classes which are still NOT good enough.
MAKE chosen aoe wouds debuff disruptable instead so that i dont need to get everytime behind 9 ppl to actully debuff something and we CAN TALK HOW MUCH wounds debuff counter your "pesky" crit stack.
But it's clearly a l2p issue.
Tury06 wrote:I agree about premade doesnt require skill at all


This is 2016. Why do the devs allow the magus to continue to be overpowered?
Re: Questions regarding Leading Shots and Dity Tricks
Agree, glad that Tesq is here.Valnak wrote: I thought the people who knew how to play tanks from live were gone. Glad I was wrong.
Re: Questions regarding Leading Shots and Dity Tricks
As a kobs player who sometimes play a chosen, the kobs is just insanely good compared to Chosen IMHO.
20 % crit.
Outgoing.
15 % Heal bless.
Trible snare.
Trible shatter. (later on)
Punt(Rank 35) Which is MUCH better than chosen.
IMHO. I hope that one day, chosen gets a tactic like Dirty tricks. Would solve alot of QQ. And it would be fair. IMHO
- Alex
20 % crit.
Outgoing.
15 % Heal bless.
Trible snare.
Trible shatter. (later on)
Punt(Rank 35) Which is MUCH better than chosen.
IMHO. I hope that one day, chosen gets a tactic like Dirty tricks. Would solve alot of QQ. And it would be fair. IMHO

- Alex
Re: Questions regarding Leading Shots and Dity Tricks
Everyone who played both sides knows that order is better.
If my guild wouldn't play destro I would go back playing my KotBS any day. I feel literally gimped when I'm on chosen.
You have to add to that list that the tripple snare (and order aoe snare in general) is uncleansable by group cleanse, which is one is the strongest advantages order has.
I know that order lacks a wounds debuff in a viable spec, however comparing wounds debuff to the crit values order can achieve is not fair. Only maras have access to a decent wounds debuff (currently 140 if you are rr40 in cookie cutter spec). Chosen has to go high in discord for a wounds debuff(currently 90 at 9 points stagger) on a 15s CD that can be avoided - which happens a lot. You also can't take KD or any other utility if you go discord. Order also has stronger morales at later ranks where even tanks can contribute good damage.
People saying that you don't need to stack survivability on a chosen are doing only small scale or never fight outnumbered. In 6v6 I totally agree but once you face 2x,3x the amount of players in your group you are far more useful taking less damage and applying your cc. (Which is btw pathetic on chosen atm)
The only thing that somehow evens the imbalance out is TE at rank 40. But then again, from what I heard mara tactics (PB,FoF) are going to be implemented in a nerfed state on this server which reduce the usefulness of this class while order is still at full potential.
If my guild wouldn't play destro I would go back playing my KotBS any day. I feel literally gimped when I'm on chosen.
You have to add to that list that the tripple snare (and order aoe snare in general) is uncleansable by group cleanse, which is one is the strongest advantages order has.
I know that order lacks a wounds debuff in a viable spec, however comparing wounds debuff to the crit values order can achieve is not fair. Only maras have access to a decent wounds debuff (currently 140 if you are rr40 in cookie cutter spec). Chosen has to go high in discord for a wounds debuff(currently 90 at 9 points stagger) on a 15s CD that can be avoided - which happens a lot. You also can't take KD or any other utility if you go discord. Order also has stronger morales at later ranks where even tanks can contribute good damage.
People saying that you don't need to stack survivability on a chosen are doing only small scale or never fight outnumbered. In 6v6 I totally agree but once you face 2x,3x the amount of players in your group you are far more useful taking less damage and applying your cc. (Which is btw pathetic on chosen atm)
The only thing that somehow evens the imbalance out is TE at rank 40. But then again, from what I heard mara tactics (PB,FoF) are going to be implemented in a nerfed state on this server which reduce the usefulness of this class while order is still at full potential.
Re: Questions regarding Leading Shots and Dity Tricks
Let me tell you a secret: Closetgoblin.taccr wrote:
People saying that you don't need to stack survivability on a chosen are doing only small scale or never fight outnumbered. In 6v6 I totally agree but once you face 2x,3x the amount of players in your group you are far more useful taking less damage and applying your cc. (Which is btw pathetic on chosen atm).
Tanks (more than any other archetype in the game) need to have at least 2 pieces of gear for different situations (that is, if they want to be as effective as possible).
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Re: Questions regarding Leading Shots and Dity Tricks
It doesn't work like that. Unless you have an arranged fight or fight close to a safe spot you never know if you are going to add other groups.
Re: Questions regarding Leading Shots and Dity Tricks
You do stack str on chosen and you have 2 tries every 20s to apply your hp debuff while enemies have like 20% parry against you. More if you dont stack str.Tesq wrote:wounds debuff are indeed something, if our aoe debuff that is put on chosen wouldn't be PARRYABLE
AND since you don't stack strengh on chosen a basic block/parry totally nullify 50% of the aoe debuff which make reliable only ST debuff on melee classes which are still NOT good enough.
It is fine how it is, if you ever fought in a premade city warband you know that hp debuff is up all the time.Tesq wrote: MAKE chosen aoe wouds debuff disruptable ( or undefitable !!) instead so that i dont need to get everytime behind 9 ppl to actully debuff something and we CAN TALK HOW MUCH wounds debuff counter your "pesky" crit stack.
4 Grps mostly means 4+ chosens.
agreedTesq wrote: But it's clearly a l2p issue.
I think you mean someone else, I got no idea if I met you back then but I remember kiting radiant knights premade wb through caledor with 4 men and killing them in the end.Tesq wrote: You Tried a low hit about my old guild, even if i weren't someone important inside, i learned from them
1-radiant knight
2-war inc
3-obscure
Best lockleech eu.Tesq wrote: these are the best 3 guild x renow earned over all war history until the site that showed renow x guild was shut down, i was in the second one.
War inc+ xrage (maybe also god can't remember) were the first guild on the destru side on our server(and maybe all not sure) to kill KARL Franz in old pve city





Ok.Tesq wrote: you can isult/troll me to some extent, not my guild (or other i have the chance to play and to play with).
Btw do you remember when we met one time and you vaporized in a second and posted that we are doing way to many crits on you?
You blamed it on some kind of kobs exploit while you said, due to that we could even switch ib for sm.










Mega fail, hoped you would take the chance and learn instead of being stubborn.
inactive on forums to avoid final ban
class imbalance = l2p issue
class imbalance = l2p issue
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