Questions regarding Leading Shots and Dity Tricks

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Bozzax
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Re: Questions regarding Leading Shots and Dity Tricks

Post#111 » Tue Dec 29, 2015 12:59 pm

Scrilian wrote:
taccr wrote:How is CS free? You have to commit everything into it to make it work.
You HAVE to take RB, OB, CS and use crit gear with a 2h weapon which means full dread spec.

Now go try playing 2h against all those rdps. Doesn't really end very well.
Going full dread you also have no KD and a low resists aura.

This is NOT live where you can go snb with an absurd crit chance vom lotd weapon.
At rank 39 (and especially 40) you have to go snb for the best chosen tactic. (Destined for Victory)
So no CS later on.
I find your explanation hard to believe, because I'm yet to encounter a warband without a 2h chosen or without one with CS. :lol:
You only need Challenge as it is stronger and have better range

Assuming there are 6-8 tanks or so in the wb you'll be debuffed 100%
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Scrilian
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Re: Questions regarding Leading Shots and Dity Tricks

Post#112 » Tue Dec 29, 2015 1:04 pm

Bozzax wrote:
Scrilian wrote:
taccr wrote:How is CS free? You have to commit everything into it to make it work.
You HAVE to take RB, OB, CS and use crit gear with a 2h weapon which means full dread spec.

Now go try playing 2h against all those rdps. Doesn't really end very well.
Going full dread you also have no KD and a low resists aura.

This is NOT live where you can go snb with an absurd crit chance vom lotd weapon.
At rank 39 (and especially 40) you have to go snb for the best chosen tactic. (Destined for Victory)
So no CS later on.
I find your explanation hard to believe, because I'm yet to encounter a warband without a 2h chosen or without one with CS. :lol:
You only need Challenge as it is stronger have better range

Assuming there are 6-8 tanks or so in the wb you'll be debuffed 100%
But it's pretty much permanent once fight goes into melee, can't even 3hit to remove it.
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Bozzax
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Re: Questions regarding Leading Shots and Dity Tricks

Post#113 » Tue Dec 29, 2015 1:07 pm

CS is fluff as Challenge are stronger and is up 95-100% in the situation you described
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Scrilian
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Re: Questions regarding Leading Shots and Dity Tricks

Post#114 » Tue Dec 29, 2015 1:09 pm

Tesq wrote:
Base /core tank function negate by 1 broken skill + realm adantage due the tank block buff which are more preminent on order tanks rather than on destru tanks

Add group synergy with stacking stuff and have all of this undefitable .
Nah, you just press some of those good old m4's and apply the permanent challenge, aka CS, and its fine :roll:
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Tesq
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Re: Questions regarding Leading Shots and Dity Tricks

Post#115 » Tue Dec 29, 2015 1:11 pm

Bozz is useless this balance talk got ruined the moment someone had to start write that destru have

-ACTIVE counter to PASSIVE stuff.

-OR also when we need to spec into something while order have it free or on tanks rather than on dps

-Or also when some one fail to see why order tank can keep better challenge 100% of the time and destru tanks can't equally.
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Scrilian
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Re: Questions regarding Leading Shots and Dity Tricks

Post#116 » Tue Dec 29, 2015 1:17 pm

Tesq wrote:Bozz is useless this balance talk got ruined the moment someone had to start write that destru have
Oh, welp, sorry to bump into your NERF ORDER PLEASE thread :mrgreen:
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Tesq
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Re: Questions regarding Leading Shots and Dity Tricks

Post#117 » Tue Dec 29, 2015 1:30 pm

Scrilian wrote:
Tesq wrote:Bozz is useless this balance talk got ruined the moment someone had to start write that destru have
Oh, welp, sorry to bump into your NERF ORDER PLEASE thread :mrgreen:
you didn't pump in anything cos this wasn't a change suggestion thread which it became atm.

Usually also threads get close when goes like this. Unless the out of topic remain costructive which is not atm due to lack of acknowledge by order player on their op stuff.
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Scrilian
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Re: Questions regarding Leading Shots and Dity Tricks

Post#118 » Tue Dec 29, 2015 1:36 pm

Tesq wrote: due to lack of acknowledge by order player on their op stuff.
Another of your funny opinions on balance, be sure to spare me of those next time :lol:
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Nanji
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Re: Questions regarding Leading Shots and Dity Tricks

Post#119 » Tue Dec 29, 2015 2:20 pm

The whole challenge being up in blobfights 24/7 thing is highly doubtable.
Not even do you hit everyone with challenge, you also receive a lot of ae hits. You can be full tesqmode deftard but it wont be enough. 3 hits in 15s seems easy, while challenge has a 30s cd.
Hold the line, really? Challenge-> 1,5s receiving multiple hits. Getting interupted once (stagger anything) -> another 1,5s receiving hits and so on. You could make up random scenarios where you can keep challenge up but in the game it wont happen more than once a week especially when you, as a player, even have problems with the easiest game mechanics.

So why does order need crit buffs. Personally I think order has to make up for the lack of hp debuffs.
It seems like hp debuffs get less attention than they deserve.
Destro has hp debuffs which are absolutely viable to take. Order needs either 2h kobs (byebye dt) to have an equivalent to chosen debuff or 2h slayer (byebye id, sl and ragedrop).
Having 1k-1,6k less hp permanently drops the ttk significantly and can make up for the lack of burst (for example due to less crit).

Ofc this is just my impression and one cant say for sure what equals what. Having done dozens of organized wb vs wb and grpvsgrp fights I didnt really feels a severe imbalance. Every fight was won either by overpowering or, when the skill didnt differ so much, by timing.
Last edited by Nanji on Tue Dec 29, 2015 4:47 pm, edited 1 time in total.
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Scrilian
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Re: Questions regarding Leading Shots and Dity Tricks

Post#120 » Tue Dec 29, 2015 2:36 pm

Nanji wrote:the whole challenge being up in blobfights 24/7 thing is highly doubtable.
It seems that you simply, like myself, must've not participated in those graceful "high skill" warband plays, which are quite frankly imaginary and obviously never ever happened, and post here clearly to defend the pure opness of your order toons.
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