Permanent Realm Lockouts
- charlysixb
- Posts: 357
Re: Permanent Realm Lockouts
I voted no for a permanent lock out due to current population in server especially on NA time.
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Re: Permanent Realm Lockouts
Grim's idea is great and i like it, but it will not affect xrealming.
If i properly understand what xrealming means though.
As i suppose it is when one faction is getting close to a victory and players from other faction switch to a winning side to get an easy reward, leaving losing side completely overwhelmed and outnumbered without any hope of victory/profit at all.
Which is why i suggest to implement a special reward for "losing" side which isn't tied to kills/captures.
If people will have to choose between geting easy win reward or fat "stalwart defender" reward then xrealming will become much less of a problem.
There will always be people who like to play classes from different factions and there's no point in locking them out of it. Instead we should use these people to improve faction balance by providing them with an incentive to switch sides when it is needed.
There is no harm in changing sides, real problems lie in how reward system works and how it is sometimes better to steamroll with dominating faction, than struggle and die over and over on the losing side for little reward.
If i properly understand what xrealming means though.
As i suppose it is when one faction is getting close to a victory and players from other faction switch to a winning side to get an easy reward, leaving losing side completely overwhelmed and outnumbered without any hope of victory/profit at all.
Which is why i suggest to implement a special reward for "losing" side which isn't tied to kills/captures.
If people will have to choose between geting easy win reward or fat "stalwart defender" reward then xrealming will become much less of a problem.
There will always be people who like to play classes from different factions and there's no point in locking them out of it. Instead we should use these people to improve faction balance by providing them with an incentive to switch sides when it is needed.
There is no harm in changing sides, real problems lie in how reward system works and how it is sometimes better to steamroll with dominating faction, than struggle and die over and over on the losing side for little reward.
Orkni 85+ (in-game Grock is not me...)


Re: Permanent Realm Lockouts
How's that a brilliant idea? Families not being able to play on their one computer and a dumb 8 hour lock out timer for no reason at all but to combat a percieved xrealm problem is like burning a whole village to kill a wanted murderer.Dabbart wrote:+1wargrimnir wrote:My thoughts, not representative of staff in general...
Optional permanent lockout that may be opted into once all characters from one realm are deleted. Confers a 20% xp/inf/rr bonus to all characters remaining on the account.
All character names using the permanent lockout to be prefaced with a + as an indicator of their hardmode realm-pride. (ex. +Wargrim)
These accounts would be bound to a single PC, which would make households that share a single PC incompatible with a permanent lockout, and impossible to play from another PC without GM approval/review. Perhaps a player-based bind/unbind mechanic on a 1 month cooldown.
Standard accounts soft-lockout of 8 hours (with a 5m grace period on logon) that incurs a chickening on anyone attempting to RvR while locked out from that side. This could be displayed as a persistent debuff on any character from the locked out faction. This would allow someone locked out on one faction to PvE and run Scenarios with the opposite faction.
Brilliant idea.
On this server we finally have the chance to actually create a better game/system. Lockouts are way too simple, and won't even grace the problems that will arise once the actual campaign arrives and one side inevitably reaches zerg status, dominating it forever like on live. As people pointed out, the whole AoR campaign is whack and needs a heavy overhaul. Actually rewarding staying power would go a long way already.

Longbeard Runedolf Forgebreaker 40/4X Runepriest
R.I.P. Vokuhila, Zealot RR6X
Re: Permanent Realm Lockouts
xreaml, xfaction gold trade, cheats, xchat and creative balance = fun game
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- Posts: 146
Re: Permanent Realm Lockouts
Just apply a debuff for the xrealmers. When you are playing a faction in ORvR and u change to other, then you have 2 hours you cant get any reward in open.
Re: Permanent Realm Lockouts
You missed my point.Grock wrote:Why trying to introduce a NPC crutch when you can call for the actual reinforcements in form of players?
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- randomeclipse
- Posts: 79
Re: Permanent Realm Lockouts
A lockout is a must, but I think 2 hours would cover it. Being able to instantly cross-realm is nothing but a negative.
Are there any MMORPG games that permit it?
Are there any MMORPG games that permit it?
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Re: Permanent Realm Lockouts
As long as it is rewarding and efficient to win with higher numbers nothing will change.
Dying is no option.
Re: Permanent Realm Lockouts
You're beautiful, finally someone gets me.Luth wrote:That's exactly the data that is needed for the x-realm analysis; the whole point of the analysis is it to make sure that the timer is long enough that every single player has the chance to check reddit, grab two beers, a smoke, a piss and the chance to check tinder. But not too long, so that they don't get bored in the meantime.merkin wrote:Permanent lockout? I'm out, will miss yall though. Catch me in arma 3
Edit: i would be ok with a 30 min lockout timer though. Gives me enough time to check reddit, grab two breers, a smoke, a piss and the chance to check tinder.
murkin
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