Innovation for tanks, healers, and dps.

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Innovation for tanks, healers, and dps.

Post#1 » Sat Mar 23, 2019 8:47 pm


Tanks - tank
Heals - heal
RDps - range dps
MDps - melee dps.
  • Stay focused on original game concept. Do not try to make classes into different arch-types causing players to try all types of crap and do terrible in any varying configuration.
    Keep comps to focus on two heals, two dps, two tank makeups.

Click here to watch on YouTube

Note in the video that archtype SHOULD NOT be able to be config themselves to a stronger build of any other archtype (ex. a Tank to spec himself to be better than a dps, or a dps to spec himself to be more tanky than a tank)

Other thoughts:
  • Make guard diminish as dps runs away from guard or is punted.
    A healer should die faster than a DPS, and a DPS should die faster than a Tank.
    Heals and DPS can have a momentary "oh ****" abilities to give them a chance.
    Healers that don't kill **** should get big benefit for solo healing and healing in general.
    Help inspire more pure play healers.
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