Hi community,
The following is part of a series of proposals for SW changes. Here is a balance change with the intent to fix the various inner problems of the SW. The overall strategy/approach/context are described at the beginning of this post: viewtopic.php?f=15&t=39743
This post focuses on "Steady Aim"
Core issues:
After several sessions of tests. The skills is underperforming/counterproductive as it is a drop of DPS, actions, and reactivity (+1s on melee?).
I am interested to exchange with the balance team to understand their rationale for the current change.
Rework proposal:
- Proposal 1: For the next 10s, your range is increased by 30ft. Cooldown 30s. AP: 20 costs --> IMHO, this completely fits the character design which gains temporarily the initiative compared to other classes.
- Proposal 2: Permanent group buff: 15% chance to reduce the cast time of the next ability by 1.0 sec. --> IMHO, this fits the character design which tactically gives initiative to the member of the party. Although the application is quite "random".
- Proposal 3: On-demand ability (group buff), like Rune Priest/Zealot. On cast, the next ability of your party member having triggered the ability is reduced by 2s, CD 1min. --> IMHO, this completely fits the character design which tactically gives the initiative to the members of the party, and can be a great tactical weapon in coordinated group play. Especially for healers/rez.
- Proposal 4: During the next 10s your attacks are unblockable. CD 40s --> fit the character design, works more like the momentum of sure shots, but less interesting from a realm synergy perspective.
Let's discuss, Swizz
[SW] Balance Suggestion series - Steady Aim
[SW] Balance Suggestion series - Steady Aim
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RoR: SW 82, AM Heal RR51
AoR: SW R87, BW/R60+, SM/40+, AM/R50+, WL/R60+, Slayer R40+, DoK/SH/Sorcerer R40+ (+others)
RoR: SW 82, AM Heal RR51
AoR: SW R87, BW/R60+, SM/40+, AM/R50+, WL/R60+, Slayer R40+, DoK/SH/Sorcerer R40+ (+others)
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