My suggestion would be able to use sigmar radiance for 2h or buff a skill to help our survival. (One of these options)
1- Bring Sigmar radiance back to 2h but only heal yourself and defensive target. (When 2handed)
Or maybe differant % heal or somethin.
2- Sigmar Radiance 10-20 second cooldown. Cant spam it and It could be parried but would be usefull against kiting classes. Giving it a big heal once in a fight to give us a chance.
Because Divine strike is pretty bad for 2h unless we could use the tactic to hit 2 other targets for 2handed also. To help our survival in rvr.
3-Make divine strike tactic work for 2handed also.(grace of sigmar) Would make for 2 different build (Guilty soul =more dps or GOS for more survival)
Wont make it OP and easy change to make.
4- bring Guilty soul heal leach from the overtime domage? (easier option ?) Or Soulfire dot domage go heal the player.
5-Give Bludgeon something like a buff or maybe a debuff. (Bonus armor, Armor penetration, armor debuff target) for the next 5-10 seconds or Cleave maybe?
The problem is any good player will interrupt your Divine assault. Soo we die pretty quickly and having no gap-closer...
ATM DOK can just perform better than us. Soo we need some kind of boost singletarget in dps or survivability. (Dok=more overall dps Wp=more survival or better single target dps)
I can bring more points why we need a lifetap selfheal for us or an heal like guilty soul leach if needed...
[WP] Sigmar's Radiance 2h or leach heal?
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