My dear devs.
Tanks have always been my main characters in the game. One day someone came up with the idea of reducing swoard and board tanks using punts not every 10 sec but every 20 sec.
I never understood this decision.
Deciding on snb build you give up on offensive opportunities such as 15% crit tactic (chosen) or 10% crit debuff (KTB), more dmg ect.
In addition, 2h tanks have more powerful CC power. Shouldn't it be the other way around?
I am sure that this change should be undone because if you want to play as a support you give up on offensive abilities but in return you get better than 2h crowd control.
Please think again whether it is worth changing it because there is not a single reason why this unjustified situation still takes place, especially that super punt is the best chosen and KTB tactic.
A similar situation occurs with weapons and shields procs.
Shields and one-handed weapons do not even have one good procs.
2handed have great such as: speed buff, 10% avoid, hp steal ect.
SnB tanks need some love .
Super punt tactic - rework and procs.
Super punt tactic - rework and procs.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
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