New mechanics of the global campaign.
Current problem:
1. The siege of the capital is imminent
2. When 2 Forts taken by different sides, the whole war is in one zone.
Proposal:
Campaign progress:
It all starts with T4, with the middle zones.
a) if the direction are taken (for example, the Shining Way),
then the T3 Zone opens (in the example - elves).
b) If the "lost Fort side" (in the example - the Order) take the T3 zone, the Fort is considered to be recaptured, the direction T4 is restored on the middle zone of T4.
C) If those who took the Fort (in the example - Destruction) take the T3 zone, then the T2 zone opens (which further pushes the restoration of the Fort).
What does it give:
In RVR, 3 zones will always be open. the game mechanics force players to play in at least two zones (One to capture the Fort, the other to protect the captured Fort).
New Global Campaign mechanic
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