If you think you already reached peak balance for this skill, feel free to drop this.
The problems:
EoV/FoDG are hard to be balanced.
Since it is AoE and scales extremely well, hitting more people must be rewarded, hitting few isn’t severely punished. As it is right now it’s healing to much, in the wrong place.
This makes it rarely useful, and overpowered at the same time.
As high raw healing skill (nearly) it’s impossible to counter.
Nothing works against it, no incoming / outgoing heal debuff affects the raw healing value. Only changing classes to rdps and kiting, thus reducing the number of targets hit, can reduce the healing, that’s not really an option for most.
On a 5 sec CD, nearly always usable.
Even with the changed, reduced, healing it is:
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(300 + ( about 300) ) * ( 1 + 4 ) + willpower-bonus
The only thing left is crowd control, which is always a possibility. Since a single AM/ Shaman can easily burst heal for 3-6s, it would require incredible coordination, just to kill something. Compared to just abilities needed against any other group composition.
With SMs Whispering Wind (-5s CD) or Choppas Chop Faster buff, it has no cooldown whatsoever. Increasing the healing potential 3 fold, and with preparation 5 fold, for 5 casts.
Basic Boundaries:
EoV/FoDG has to
- stay an AoE damage, AoE healing skill, that scales with the number of targets hit, and, in the best case, damage dealt
- have an attack range of 75 to 100
- have a AoE damage effect range from 30 to 45
- have a AoE healing range from 45 to attack range (75-100)
- as for numbers, non crits should heal less than 4k per person/ 24k per cast. Anything above this is definitely too strong
- damage a trivial amount of (spirit) damage, 100-300
- be able to hit 4-9 targets, less, and it's not scaling at all, more and it gets out of hand in larger fights
Needed changes:
No raw healing.
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No small range around the caster.
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First things first, like DoKs/ WPs AP heal, no cooldown reduce should affect it, if it stays at 5s. Otherwise it’s simply too strong when used in a 6+ vs 6+ situation with SM/ Choppa.
1) a) Change max targets from 1+4 now to 1+8, but reduce base damage to 100.
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(300 + (about 100) * # of targets) + willpower-bonus
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1) b) And change the center to defensive-target
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3) Increase the CD
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