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kirraha
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Any other who have the issue

Post#1 » Fri Aug 28, 2026 2:28 pm

Hello. With the new system in work for scs we have experience huge amount of lack of pops for our 6man grp in scenarios. We have had times where we been in que for very long amont of time, and see scs pop, but we get nothing. This is getting so annoying that bigger groups are not allowed to play the game just cause we want to play with our friends. We have been testing the system where we split our grp into 3ppl in two grps, and we immidieately get pops. How can this system be concidered ''working'' where you cannot even get pops just cause you are to many in your group?

It is understandable maybe that the system tried to put bigger grps against others, but honestly. The server do not have the playerbase to support a system like that. We have been waiting for pops for over 30 min at times, with having our potions timers ticking aswell and the motivation to do this gamestyle gets less and less motivating. We are being surpassed in the que over and over not being allowed to play cause the system prioritise solo or duo grps. I cannot see this as a sucessful system.

Jajcek12
Posts: 98

Re: Any other who have the issue

Post#2 » Fri Aug 28, 2026 3:13 pm

Its happening since sc rework, tbh its solution bad for everyone - six man cannot snowball scenarios if there is no othere six on othere side.
Hang out to guild discords, there will be for sure planty i 6v6 enjoiers , or que city siege- there are players /squads who at least try to que for every city with 6 and have interesting fight. Imo city siege is good place to be for 6 man those times ,couse they can get in and normal scs prefair duos trios.

shoelessHN
Posts: 467

Re: Any other who have the issue

Post#3 » Fri Aug 28, 2026 3:58 pm

kirraha wrote: Fri Aug 28, 2026 2:28 pm Hello. With the new system in work for scs we have experience huge amount of lack of pops for our 6man grp in scenarios. We have had times where we been in que for very long amont of time, and see scs pop, but we get nothing. This is getting so annoying that bigger groups are not allowed to play the game just cause we want to play with our friends. We have been testing the system where we split our grp into 3ppl in two grps, and we immidieately get pops. How can this system be concidered ''working'' where you cannot even get pops just cause you are to many in your group?

It is understandable maybe that the system tried to put bigger grps against others, but honestly. The server do not have the playerbase to support a system like that. We have been waiting for pops for over 30 min at times, with having our potions timers ticking aswell and the motivation to do this gamestyle gets less and less motivating. We are being surpassed in the que over and over not being allowed to play cause the system prioritise solo or duo grps. I cannot see this as a sucessful system.
Because there isn't a matching 6-man on the other side queueing. Just like they very rarely was before allowing for 6-mans to curbstomp pugs for hours on end.

You will have better luck making your 6man match the 1heal/1tank/4dps matches that tend to pop.

nocturnalguest
Posts: 1020

Re: Any other who have the issue

Post#4 » Fri Aug 28, 2026 5:23 pm

Yeah super lame design, ive posted about that in details already but anyways. Team, adjust filter for the love of gods:
Step 1. 6 in q, is there other 6? if no after 10 minutes then
Step 2. Are there 2+4, 3+3, 5+1 in 2-2-2? If no after 3 minutes then
Step 3. Let them in
This simple. Quality of most groups is that low so just somewhat fair archetype destribution on enemy team is usually enough for decent fight.
Cmon, guys, you cant be serious. It may not pop for HOURS if you are 6 (but in all seriousness and being honest however longest we actually encountered was 47 minutes which is anyways just insane)

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