Without Lockout Timer

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Senjun
Posts: 30

Without Lockout Timer

Post#1 » Thu Aug 13, 2026 11:43 am

Since we can switch sites without a lockout Timer, there's more xrealm than before.

Every few hours or minutes, the other side dominates.

Please give us back the 3-4 hour timer or so back.



Some guilds attack a castle with a ram and then switch sides to defend. Or Push to fort and then xrealm to other side for Deff...

I find it very frustrating

That's how I feel, what do you all think?

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M0rw47h
Posts: 1181

Re: Without Lockout Timer

Post#2 » Thu Aug 13, 2026 11:48 am

Main issue is lack of faction biased guilds who will stick to their side no matter what and would have actual impact on oRvR, even if that lead to PvD.

...and xrealm guild stacking to farm pugs is quite degenerate tbh.

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Ninjagon
Posts: 581

Re: Without Lockout Timer

Post#3 » Thu Aug 13, 2026 1:14 pm

Good organized guilds switches to the AAO side, so they can have better fights and more kills.
That is the way.
Ninjagon fom the Retribution / RET guild.
Order: Carnow Knight, Velmires WP, Ninjab WL, Ninjagon BW
Destro: Ninjaguard chosen, Khaininja DoK, Ninjamar mara, Ninjamag sorc, Ninjaluk SH
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kpihuss
Posts: 281

Re: Without Lockout Timer

Post#4 » Thu Aug 13, 2026 2:05 pm

Senjun wrote: Thu Aug 13, 2026 11:43 am Since we can switch sites without a lockout Timer, there's more xrealm than before.

Every few hours or minutes, the other side dominates.

Please give us back the 3-4 hour timer or so back.



Some guilds attack a castle with a ram and then switch sides to defend. Or Push to fort and then xrealm to other side for Deff...

I find it very frustrating

That's how I feel, what do you all think?
+1

Even better... add 18 hours lockout :)
Ninjagon wrote: Thu Aug 13, 2026 1:14 pm Good organized guilds switches to the AAO side, so they can have better fights and more kills.
That is the way.
I'm sorry, but I don't see that in my usual playtime. I only see one side pushing for a fortress, the fortress starts, and then there's a huge shift of players to the defending side. The population goes from 55% vs 45% to 45% vs 55%... :(
Last edited by kpihuss on Thu Aug 13, 2026 2:09 pm, edited 2 times in total.
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M0rw47h
Posts: 1181

Re: Without Lockout Timer

Post#5 » Thu Aug 13, 2026 2:07 pm

Ninjagon wrote: Thu Aug 13, 2026 1:14 pm Good organized guilds switches to the AAO side, so they can have better fights and more kills.
Yeah, you get more kills by facing pugs. Thats true.

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Nameless
Posts: 1621

Re: Without Lockout Timer

Post#6 » Thu Aug 13, 2026 2:18 pm

Ninjagon wrote: Thu Aug 13, 2026 1:14 pm Good organized guilds switches to the AAO side, so they can have better fights and more kills.
That is the way.
They do that mainly off prime time hours when if they switch they face only pugs so not big achievement to brag about.
For these organized guild the main goal is not to get the best fight but to gain maximum kills so they exploit the system to fullest. If they wanted a good fight they wont wc farm for hours till the end of times
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Topdude
Posts: 144

Re: Without Lockout Timer

Post#7 » Thu Aug 13, 2026 2:55 pm

Nameless wrote: Thu Aug 13, 2026 2:18 pm
For these organized guild the main goal is not to get the best fight but to gain maximum kills so they exploit the system to fullest.
And that right there is the problem with this implementation of Warhammer. Too much reward for kills, too little reward for conquest of zones. Hopefully the coming mechanic rework will improve this.

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Nameless
Posts: 1621

Re: Without Lockout Timer

Post#8 » Thu Aug 13, 2026 3:06 pm

We are at such stage of the game where reward is secondary goal since everyone (esp from these organized guilds) got 4-5 bis characters. So they still will go for the kda ratio and ignore everything else.

My most dearest memories from original WAR were linked with quite strong attachments to realm pride. That brings additional layer of gameplay, feelng being part of real army marching into huge war agains hated enemy. Unfortunately that is totally lost atm and upping rewards wont being at up.

The system need huge, meaningfull change along with integrating meaningful and impactful campaign. Then maybe some realm pride could creep out abit and kda become more secondary goal
Last edited by Nameless on Thu Aug 13, 2026 3:15 pm, edited 1 time in total.
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K8P & Norn - guild Orz

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kpihuss
Posts: 281

Re: Without Lockout Timer

Post#9 » Thu Aug 13, 2026 3:11 pm

Nameless wrote: Thu Aug 13, 2026 3:06 pm My most dearest memories from original WAR were linked with quite strong attachments to realm pride. That brings additional layer of gmaeplay. Unfortunately that is totally lost atm and upping rewards wont being at up.
The realm pride is the more important thing of this kind of games. But sadly it is lost now and the game is a Counter Strike on the Warhammer World.

The only important now for a lot plyers is War Crest and Kills, but the soul of the game is lost. I hope the new campaign system fix it.
Founder member & Ex-2OiC Tercio de Estalia (2019-23)
Que buen vasallo si tuviera buen señor
Proud Soldier "LOS AUTONOMOS" (Since 2025)
El Campeador estaba alegre, igual que todos los suyos, cuando su estandarte ondeó en lo alto del alcázar

Inwaves
Posts: 7

Re: Without Lockout Timer

Post#10 » Thu Aug 13, 2026 4:30 pm

Maybe implement some cosmetic gear or other loyalist fluff that is lost when switching sides :3

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