Based on your own criteria, what are your two favorite T4 zones?
You may explain your choice if you wish. I encourage you to do so.
Your 2 Favorite T4 Zones
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Re: Your 2 Favorite T4 Zones
I looked at the list, and it supriced me how I cant find justification within myself to vote on a second. Not because my first choice is so much better that I dont want a second, but because all of them have glaring issues that have been providing bad heatmaps on skirmish reports for years.
For me its purely based on gameplay, heatmaps and fairness between the realms as I play both.
- CW can give fun fights in the center near the ruin buildings, and on statue. but the rest of the map is never really providing cool memories.
- Reikland has a MASSIVE issue on both keeps, north keep is super bad when Destro has the north keep and can safely control the supplyline on the western river bank road from order wc to two middle BOs. South keep outer oil is un-castable with 100ft ranged abilities and you need to jump at a special spot to dot the oil making for very unfriendly hard sieges.
- Caledor Order WC ramp is in desperate need of a teleport orb or second ramp to leave. Who ever has the west keep is on a massive struggle train to level it up and its very blockable and gankable for solo boxrunners.
- DW is a Nascar racetrack with two bad options, lower MA bridge or big bridge. Getting your wb leader punted down or keyallies will realisticly put you out of ability to fight for upto 3mins while regrouping and create bad action.
- Eatain can be good, when Bel BO is involved. The WCs are too close for letting Manor and Siege camp Bos ever being involved or seeing action. Same issue as Reikland, Cale, Eatain narrow maps and the BOs on the outskirts.
- TM east BO is way too isolated rest of the map is okay but can easily become a blockade at Palik choke point from entering rest of the map.
- KV is just a big racetrack with two options (+tunnels and pve jumps) Either you go clockvice or counter.
- BC is having more options than KV, but even with new tunnels added the heapmaps are just never really good there as traveling boxes and moving to a region intell takes too long.
- Praag was my vote. Not because of MS fighting or mainroad to WC. But because both keeps have good distance to BOs/WC. usually heatmaps are the healthiest in praag/avelorn with a decent spread. Manor fights in the crossroad or at the climb are my favorits. KA ally can be fun too. GY bridge provides for good memories. What the good maps have in common for me is the distance between objectives and warcamps, with options for travel paths, keeping 3 or all 4 bos relevant in traveltime and location, and enough sprinkled terrain structures. If CW had a whole little ruined city from WC to WC that could be really cool too for flanking and manuvering eachother in a little mini maze.
For me its purely based on gameplay, heatmaps and fairness between the realms as I play both.
- CW can give fun fights in the center near the ruin buildings, and on statue. but the rest of the map is never really providing cool memories.
- Reikland has a MASSIVE issue on both keeps, north keep is super bad when Destro has the north keep and can safely control the supplyline on the western river bank road from order wc to two middle BOs. South keep outer oil is un-castable with 100ft ranged abilities and you need to jump at a special spot to dot the oil making for very unfriendly hard sieges.
- Caledor Order WC ramp is in desperate need of a teleport orb or second ramp to leave. Who ever has the west keep is on a massive struggle train to level it up and its very blockable and gankable for solo boxrunners.
- DW is a Nascar racetrack with two bad options, lower MA bridge or big bridge. Getting your wb leader punted down or keyallies will realisticly put you out of ability to fight for upto 3mins while regrouping and create bad action.
- Eatain can be good, when Bel BO is involved. The WCs are too close for letting Manor and Siege camp Bos ever being involved or seeing action. Same issue as Reikland, Cale, Eatain narrow maps and the BOs on the outskirts.
- TM east BO is way too isolated rest of the map is okay but can easily become a blockade at Palik choke point from entering rest of the map.
- KV is just a big racetrack with two options (+tunnels and pve jumps) Either you go clockvice or counter.
- BC is having more options than KV, but even with new tunnels added the heapmaps are just never really good there as traveling boxes and moving to a region intell takes too long.
- Praag was my vote. Not because of MS fighting or mainroad to WC. But because both keeps have good distance to BOs/WC. usually heatmaps are the healthiest in praag/avelorn with a decent spread. Manor fights in the crossroad or at the climb are my favorits. KA ally can be fun too. GY bridge provides for good memories. What the good maps have in common for me is the distance between objectives and warcamps, with options for travel paths, keeping 3 or all 4 bos relevant in traveltime and location, and enough sprinkled terrain structures. If CW had a whole little ruined city from WC to WC that could be really cool too for flanking and manuvering eachother in a little mini maze.
[BW]Bombling 95
[SL]Toddling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78
[MSH]Bombing 90
[Chop]Chopling 85 - [Sorc]Notbombling 84 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Handling 80 - [DPSSham] Smurfling 75
[SL]Toddling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78
[MSH]Bombing 90
[Chop]Chopling 85 - [Sorc]Notbombling 84 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Handling 80 - [DPSSham] Smurfling 75
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Shogun4138
- Posts: 361
Re: Your 2 Favorite T4 Zones
Praag is the only one that I can pick.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh
Propaine - Chosen
Fingablasta- Rsh
Re: Your 2 Favorite T4 Zones
There is a bug in this poll, if we have to pick two: one Praag is missing.
Re: Your 2 Favorite T4 Zones
1. Praag
2. Dragonwake
I solo alot so these are my favorites.
2. Dragonwake
I solo alot so these are my favorites.
Re: Your 2 Favorite T4 Zones
Praag is nice zone but when you run it whole week, every god damn day for hours it become too repetitive. So for t4 zones i picked cw and eataine. They struggle sometimes from wc to wc fights but generally map layout is good on these and if/when BOs gain some importance there is good space for map movements there
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: Your 2 Favorite T4 Zones
Praag has all the terrain types you could want, lots of ways through the zone, lots of way to ambush and the BOs are accessible and not dominated by the keeps so you can fight for them without giving the enemy an inherent advantage.
Eataine has a lot of good terrain as well with opportunities for ambush but the two far BOs are too far out to make them convenient for fighting on which tends to focus all the action in the middle.
Eataine has a lot of good terrain as well with opportunities for ambush but the two far BOs are too far out to make them convenient for fighting on which tends to focus all the action in the middle.
Aethilmar 8x SM
Aenean 8x AM
Vusean 8x Chosen
Culwych 8x Magus
... and a host of others ...
Aenean 8x AM
Vusean 8x Chosen
Culwych 8x Magus
... and a host of others ...
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Re: Your 2 Favorite T4 Zones
Eataine and Praag both suffer from having warcamps short way across from each other with a convenient BO half way between. People complain all day long about blobbing but apparently most people actually prefer it.
The ones I voted for (KV and DW) are the opposite theme with warcamps at far ends of the zone so that you have to traverse the whole zone to mash against the other blob.
The ones I voted for (KV and DW) are the opposite theme with warcamps at far ends of the zone so that you have to traverse the whole zone to mash against the other blob.
Aefa Aefa, Runepriest
Weniket, Warrior Priest
Ploof, Shaman
Weniket, Warrior Priest
Ploof, Shaman
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