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Melee Range Problem

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Jaycub
Posts: 3130

Re: Melee Range Problem

Post#11 » Mon Sep 14, 2015 7:31 pm

On top of netcode the server is located in UK, if you have over 200 ping it can be pretty frustrating to play any type of melee class.

I am probably not going to play my WH because of this, 200-250 ping I get makes it no fun a lot of times. However ranged classes play just fine at 200 ping.
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xyeppp
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Re: Melee Range Problem

Post#12 » Mon Sep 14, 2015 7:34 pm

Jaycub wrote:On top of netcode the server is located in UK, if you have over 200 ping it can be pretty frustrating to play any type of melee class.

I am probably not going to play my WH because of this, 200-250 ping I get makes it no fun a lot of times. However ranged classes play just fine at 200 ping.
>mfw you rolled an AM
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Jaycub
Posts: 3130

Re: Melee Range Problem

Post#13 » Mon Sep 14, 2015 7:38 pm

xyeppp wrote:
>mfw you rolled an AM
But it's...
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CarlistRieekan
Posts: 237

Re: Melee Range Problem

Post#14 » Mon Sep 14, 2015 7:40 pm

I don't say there is no problem, Moeroes. Being shutdown tank in PvP guild it is my concern to have fine melee combat. But - honestly - the problem is bearable in Europe and can be avoided.
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Moeroes
Posts: 54

Re: Melee Range Problem

Post#15 » Mon Sep 14, 2015 7:44 pm

Avoided I don't know and it is bearable I agree. But I think it still needs a look cause it can really feel clunky and bugged at times.

SuperomegaOP
Posts: 29

Re: Melee Range Problem

Post#16 » Mon Sep 14, 2015 8:20 pm

Us players get ultra screwed over.

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Azuzu
Posts: 551

Re: Melee Range Problem

Post#17 » Mon Sep 14, 2015 8:21 pm

SuperomegaOP wrote:Us players get ultra screwed over.

Not all of us, I have a 60ish - 80 ping to the server from here in the US.
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CarlistRieekan
Posts: 237

Re: Melee Range Problem

Post#18 » Tue Sep 15, 2015 7:46 am

Moeroes wrote:Avoided I don't know and it is bearable I agree. But I think it still needs a look cause it can really feel clunky and bugged at times.
Yeah. I agree. Every single lag, whatever small it is, is pain in the ... well ... knee.
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Natherul
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Re: Melee Range Problem

Post#19 » Tue Sep 15, 2015 8:04 am

I agree this is an issue, it is alpha so its understandable that íssues like this exists BUT it should be fixed before considering labeling it v1.0 stable, RC or possibly even beta.

I mean its after all kind of a big issue.

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RyanMakara
Posts: 1563

Re: Melee Range Problem

Post#20 » Tue Sep 15, 2015 8:38 am

Jaycub wrote:
xyeppp wrote:
>mfw you rolled an AM
But it's...
Spoiler:
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That's my excuse for rolling an Engi, it's all fair in WAR!
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