Balance of the game

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TChalla
Posts: 3

Balance of the game

Post#1 » Sat Jan 17, 2026 3:55 pm

I am new to the game, so maybe my impression is wrong, but I play with a group of friends and it feels like most PvP activities favor Order. In RvR, Order seems to have many more warbands, and in scenarios they appear to have more premade groups. Is this just my impression, or is the balance in terms of faction numbers and power not close to 50/50 at the moment?

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lemao
Posts: 386

Re: Balance of the game

Post#2 » Sat Jan 17, 2026 4:02 pm

You are indeed wrong.
Whoever is more organised usually wins more.

lumpi33
Posts: 448

Re: Balance of the game

Post#3 » Sat Jan 17, 2026 4:42 pm

That's because formosa was running on order side at the time of your complaint.

They have a strong warband and people tend to log to their side when they are running. Therefore lots of order and not so much destro.

Same happens when there are strong destro warbands.

Dombur
Posts: 9

Re: Balance of the game

Post#4 » Sat Jan 17, 2026 6:30 pm

You not wrong but in this forum you read mostly order answers. Destro Opinion can read more in the global chats. I think for a long time destro had better chars and order had more players....than the classes getting more equal but the numbers are the same as before. Destro wins always, when order wbs change the realm but an order heart is what it is. In these days there is no realmproud, so wbs lost on destro side, if order have advantage and sometimes order lost wbs, if big guilds try to level their detro chars. Look at numbers during keepfights. You can read, this game where dead without xrealming. Maybe than its time for this. Thats my opinion.

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gersy
Posts: 276

Re: Balance of the game

Post#5 » Sat Jan 17, 2026 6:56 pm

lemao wrote: Sat Jan 17, 2026 4:02 pm You are indeed wrong.
Whoever is more organised usually wins more.

this is the correct answer.

there are many available statistics that point to 50/50 (51/49 or 52/48 sometimes) overall faction population. kills are also fairly evenly when looked at over a good length of time.

for example we can see that population in tier 2+ (level 16-40, majority of players) generally slightly favors destro within the past few months but not by a lot:

Image

we can also see that order gains a bit more kills on average. this is unlikely due much to game balance but rather to having more destro to kill as well and having AAO more often. this makes playing order more desirable for the influential, stronger and more organized xrealm guilds, as they want to reap the benefits of AAO and the challenge of fighting greater numbers:

Image

destro also has an ever-growing pug warband/overflow culture which is more about massing numbers rather than organization or strategy, leading to them being more prone to cannon fodder situations. personally i find that is very lore fitting and thematic :)
Gersy - Witch Hunter General

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TChalla
Posts: 3

Re: Balance of the game

Post#6 » Sat Jan 17, 2026 7:14 pm

gersy wrote: Sat Jan 17, 2026 6:56 pm
lemao wrote: Sat Jan 17, 2026 4:02 pm You are indeed wrong.
Whoever is more organised usually wins more.

this is the correct answer.

there are many available statistics that point to 50/50 (51/49 or 52/48 sometimes) overall faction population. kills are also fairly evenly when looked at over a good length of time.

for example we can see that population in tier 2+ (level 16-40, majority of players) generally slightly favors destro within the past few months but not by a lot:

Image

we can also see that order gains a bit more kills on average. this is unlikely due much to game balance but rather to having more destro to kill as well and having AAO more often. this makes playing order more desirable for the influential, stronger and more organized xrealm guilds, as they want to reap the benefits of AAO and the challenge of fighting greater numbers:

Image

destro also has an ever-growing pug warband/overflow culture which is more about massing numbers rather than organization or strategy, leading to them being more prone to cannon fodder situations. personally i find that is very lore fitting and thematic :)
Thanks for the statistic, would be intrerresting to have the win rate of events and active players, not counting characters

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gersy
Posts: 276

Re: Balance of the game

Post#7 » Sat Jan 17, 2026 7:32 pm

TChalla wrote: Sat Jan 17, 2026 7:14 pm
Thanks for the statistic, would be intrerresting to have the win rate of events and active players, not counting characters

https://maartenson.net/ror_graph.html can find more infos here, not sure what you mean by event ^^ but scenario are basically 50/50 as well

Image
Gersy - Witch Hunter General

Not Good Enough / NGE

70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM

Alt (below 70)
WL
CHOP, BG, BO, ZEAL

Witch Hunter General's Compendium (WH Guide)

TChalla
Posts: 3

Re: Balance of the game

Post#8 » Sat Jan 17, 2026 8:26 pm

Thank's for the sites, i understand now that people switch side to be on the winning faction. a bit sad as it takes out the spirit of the game to be 2 opposing side. Well, its PVE for chaos tonight, don't want to be a training dummy :)

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amputationsaw
Posts: 650

Re: Balance of the game

Post#9 » Sun Jan 18, 2026 12:59 am

destro also has an ever-growing pug warband/overflow culture which is more about massing numbers rather than organization or strategy, leading to them being more prone to cannon fodder situations. personally i find that is very lore fitting and thematic :)
we must submit to our fate of being eternal connan fodder for the Empire.

i roamed the last weeks relatively often on destro and on many nights, there were maybe one semi-org wb and some pugs. but you always have your same wb-leads who are fighting regularly with more or less success. why do 60%aao forts have to exist when one side is so highly dominating and no one there you could balance that out, even tho i hear alot that many guilds do that.

to often happens it, that players log over to order after wipe or when they know they cannot win on destro. might happen on order too, but thats demoralizes and when one side quits, nobody wins or has fun.
keep it green

Kaskarin
Posts: 2

Re: Balance of the game

Post#10 » Sun Jan 18, 2026 2:24 am

As someone who plays a lot of random hours the numbers balance actually feels pretty good faction wise, there are times where order or destro dominate a bit more since they have more organized wbs on leading and often times having just 1-2 more organized wbs is enough to shift the balance one way or the other for a few hours. There is a small but impactful number of folks who swap sides depending on which is winning with more typically joining the winning side for easy bags, and a smaller number of AAO chasers, but often all it takes is a failed keep siege, an organized wb logging off, or a fortress to have it bounce back the other way.

I honestly feel faction population balance is as good as I have really seen it across a lot of the time zones with a lot of great leads organizing on both sides. My only real complaint which is more to do with play styles is just how often we all ended up in back and forth wc blobs or empty keep takes, but that is a whole other topic altogether.

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