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Some SM abilities are too short in duration

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Luuca
Posts: 1204

Re: Some SM abilities are too short in duration

Post#11 » Fri Aug 28, 2015 10:36 pm

My warped mind automatically went to Mixed Def. I now realize he was talking about Supression - my apologies. I freely admit I'm rusty as hell. I'll try to think/read better from now on.

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Tesq
Posts: 5704

Re: Some SM abilities are too short in duration

Post#12 » Sat Aug 29, 2015 7:52 am

sword master 2h have a +50% channeling to parry , dodge, disrupt, hence why that skill last 5 seconds, cos SM can buff his block too (total 15%), a tank that can buff his block do not spec parry, it geos full block usually, unless 2h, hence why a 5 sec buff. Otherwise you would just have for base a 75% of parry in 2h due the channeling with out even a single point spent in renow or a tactic used.

You should instead think that even after have a +15% block buff you still have a total of +30% parry buff with shield and +75%-50% buff when in 2h channeling :/
As tank you have no problem regarding def :/
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Azarael
Posts: 5332

Re: Some SM abilities are too short in duration

Post#13 » Sat Aug 29, 2015 9:18 am

Wall of Darting Steel does not stack with Eagle's Flight, at least on RoR, because they're both in the "Buff" stacking group, so that argument is not relevant.

How a stat stacks on RoR:

- All items
- All talismans
- The highest value buff or potion
- The highest value morale
- ALL tactics

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altharion1
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Re: Some SM abilities are too short in duration

Post#14 » Sat Aug 29, 2015 4:46 pm

Can whispering wind and crashing wave be moved down their respective mastery trees to the 5+1 position?

This might encourage a few more to play a really quite useless class in T2 (when compared to IB and KOTBS)
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Azarael
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Re: Some SM abilities are too short in duration

Post#15 » Sat Aug 29, 2015 4:52 pm

Of the two, I think only Crashing Wave should be considered for a position reduction, and then only if Down Ya Go! receives the same benefit.

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altharion1
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Re: Some SM abilities are too short in duration

Post#16 » Sat Aug 29, 2015 4:59 pm

Azarael wrote:Of the two, I think only Crashing Wave should be considered for a position reduction, and then only if Down Ya Go! receives the same benefit.
Agreed the BO would have to have the mirrored abilities moved. I understand why you wouldn't want to move whispering wind.

I can't see SMs being taken over IBs and Kotbs even if they did get crashing wave at 5+1. But it would make me feel like i could influence situations a little more with the knockdown as a SM.
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Azarael
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Re: Some SM abilities are too short in duration

Post#17 » Sat Aug 29, 2015 5:03 pm

Well, with the next cap increase, both Dirty Tricks and Encouraged Aim come into the picture for KotBS, so I guess the start of SM decline can be officially marked.

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altharion1
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Re: Some SM abilities are too short in duration

Post#18 » Sat Aug 29, 2015 5:21 pm

Azarael wrote:Well, with the next cap increase, both Dirty Tricks and Encouraged Aim come into the picture for KotBS, so I guess the start of SM decline can be officially marked.
You're in control, why not do something about it?
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Azarael
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Re: Some SM abilities are too short in duration

Post#19 » Sat Aug 29, 2015 5:48 pm

Because this project isn't just about me and what I might want to do. Without support for taking that action from the community, I won't do it.

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altharion1
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Re: Some SM abilities are too short in duration

Post#20 » Sat Aug 29, 2015 5:59 pm

Azarael wrote:Because this project just isn't about me and what I might want to do. Without support for taking that action from the community, I won't do it.
Very true. I just thought it was common consensus that SM and BO lacked the basic tank utilities. SM and BO were about to get a love patch on the live server, so I'd hope the community would agree that these classes require some small changes.

I don't think any SM would dare dream of something like dirty tricks though!
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