Festering arrow
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Re: Festering arrow
If it helps, back on live I remember being hit with a 8 k one.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."
— Azeila, Alluress of Slaanesh
— Azeila, Alluress of Slaanesh
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- Posts: 240
Re: Festering arrow
The TTK is too short right now (can be fixed with a mix of reducing crit damage modifiers on certain classes, reducing the cost of crit damage renown reduction, increasing the amount of health wounds provides, etc.).
Also, ROR has a 'stun lock' problem right now where, while you are Knocked Down you lose your avoidances (dodge, etc.) and are killed. Basically, every melee right now needs an auto-detaunt vs ranged classes.
Also, I have a shelved 80+ Choppa due to RORs direction vs the Choppa/Slayer mechanic. -50% resistance / armor is too steep a price to pay for the damage increases that other classes get so freely. My 90+ Choppa on live was never this squishy.
Also, ROR has a 'stun lock' problem right now where, while you are Knocked Down you lose your avoidances (dodge, etc.) and are killed. Basically, every melee right now needs an auto-detaunt vs ranged classes.
Also, I have a shelved 80+ Choppa due to RORs direction vs the Choppa/Slayer mechanic. -50% resistance / armor is too steep a price to pay for the damage increases that other classes get so freely. My 90+ Choppa on live was never this squishy.
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Chosen
Chosen
Re: Festering arrow
You've got a guard, a healer who is awake and 8-9k health right?
If not, might want to start there to solve your problems.
And, of course, I'm sure you are completely ignoring the times you've destroyed someone in under 3 seconds by hoovering them into your melee blob because that was just supposed to happen.
I mean they are supposed to die not you, right?
If not, might want to start there to solve your problems.
And, of course, I'm sure you are completely ignoring the times you've destroyed someone in under 3 seconds by hoovering them into your melee blob because that was just supposed to happen.
I mean they are supposed to die not you, right?
- leftayparxoun
- Posts: 250
Re: Festering arrow
Source?Illuminati wrote: ↑Tue Feb 11, 2025 4:48 pm Also, ROR has a 'stun lock' problem right now where, while you are Knocked Down you lose your avoidances (dodge, etc.) and are killed. Basically, every melee right now needs an auto-detaunt vs ranged classes.
Was this tested recently?
This is not how it should work, nor how it worked a few months ago.
Onlymelee, Onlyhealing and more Onlys - Entropy and Chaos - Destro WB Gearing Guide
"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
―The Antigone of Sophocles-
- Posts: 248
Re: Festering arrow
Try and play order against SH. Considering how often people dodge arrows I also can't confirm any of that stun rumor I've heared of here for the first time. I'd support redesigning the class according to SH design philosophy. Huge burst dmg in a short window rather than in 1-2 skills that are single hits. It will actually be a buff, believe it or not - imagine having SH + pet burst in a range class without the pet that scales with the laughable procc meta.
Also OP should probably get a tank friend on his choppa.
Also OP should probably get a tank friend on his choppa.
Re: Festering arrow
Being furious wouldn't have changed how much damage Festering Arrow did as it ignores resistances with the tactic.
Re: Festering arrow
I got hit by fester for 4k on my WE in an sc last night, not seen 4k+ outside of the wc buff before in RoR. Not even mad, running away after a gank attempt on a vanq equipped WE, I expect to get hit hard but I was a bit stunned...
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Re: Festering arrow
so what? i got hiut 2.9k from poison arrer last night in Praag with my healer and I am not here complaining. Those single target specs are designed for such damage spikes. The class is fragile and do a lot of damage. use LOS or get a guard+healer that are not sleeping.
Re: Festering arrow
ST skills are supposed to hurt, overwise why would you even use them? They still fall of hard in ORVR. The bigger the battle is, the less this 3k damage matters.
Bright Wizard: Chandrra Nalaar, 80rr (shelved)
Shadow Warrior: Amarant, 52rr
Knight of the Blazing Sun: Aurorra Morningstar, 66rr
White Lion: Niacris, 85rr
Shadow Warrior: Amarant, 52rr
Knight of the Blazing Sun: Aurorra Morningstar, 66rr
White Lion: Niacris, 85rr
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