My reasoning:
I dunno how many people remember the days in early 2020 around the time a rather famous mmorpg youtuber made a video about RoR and we had around 4k people active during peak times. What we did on destro during that time was create a guild and alliance that essentially overwhelmed any fight in RvR lakes without any chance of possible loss in lakes because we just ran zergs with over 200 people. Lasted for a few months with a lot of controversy surrounding the whole thing and people flaming and hating on most Singularity Members, but the Renown gains guys. lemme tell you....juice
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
And i bet execly the same would happen again if Warcamps are made attackable. Maybe not with a hive Guild but definitely in a form where Guilds stick together or alliances combine.
On the other hand I believe removing barriers in scenarios could help shorten SC length immensly if the matchup is incredibly one sided and that side can just force end a scenario in 5 minutes by destroying/capturing some kind of enemy spawn objective. This would increase the need to play as premades to succeed and force people to play together to win. For balanced SCs we have Ranked SCs or Discordant Skirmish right?