-PvE Quest:
• was nice, but I preferred the longer, more story driven from past events.
• it felt kind of wrong to trash the high rr mounts, but I couldn't use them. Maybe give all at one stage as choice, or add colored variations (if possible)
• I like the cape, fits nicely on my squiggy
-Hidden quests:
•The trophies are awesome! The sausage is one of those quirky funny thing that Warhammer sometimes has, the chopped head and the rusty dagger are great, too. (Haven't seen the 4th trophy yet)
•Finding the quests and completing them lead me again in "new" areas of IC. Some (better) hints would have been helpful at some points...spend half an hour checking every filthy corner of BB looking for the pet maggot, before someone in /ad helped out. Nice to see once again that the community can be kind/helpful
•Using the low-lvl dungeon is a good idea. Saw a lot of boosted runs with lvl40 chars. Easy access to the keeper-set for low lvl chars.
Relic run:
•did it once. Des gave up a fort def and we made it just in time before order popped up in reikwald.
•most other runs i witnessed were uncontested runs by order with multiple wbs stacked on the relic.
•no real opinion on it as I didn't participate much.
skull hunt:
•cool idea to tie a rr-buff to sacrifice enemies.
•some kind of counter/announcement on how many skull have been cursed would be nice. In addition to the time left till reset.
•maybe add more altars in RvR zones. E.g in keeps.
Guess a lot of players did not want to leave an active zone to drop the skulls. And doing it after a zone locked is kind of a waste if you don't continue to play.
SCs:
• good choice. CoC is always a fast paced sc, that doesn't last very long. And as there isn't much to do beside stand on one flag and kill each other, most players get what's to do
•finishing the flamegazer quest is a nice bonus, even though I seem to only get one color out of it.
"Buff-Food"
•like the idea with a negative effect, but get a zeal in your party and the malus is negated. As i first read the event discription I thought it would come with a slowing effect.
•Would have added a stronger debuff to the event slot item.
•will see how the extra healing effects the gameplay in comparison to chars who don't have it.
Overall a nice event, some more interaction in the new decorated area around the sacellum would be nice, Talking npcs, merchants and stuff like this.
The only negative thing I noticed are the huge lag spikes in IC. Crashed several times while running around the sacellum.