The data isn't meaningless. It doesn't show what you want it to show.
Go repeat the measurements with whatever parameters you think will fit it better. See if it changes the picture.
Do you think that by denying the reality you're doing a favour to the community? Do you think that by pretending everything is alright and disregarding the truth which is being presented in your face you're doing a favour to anyone? Let's play your game then, let's pretend everything is alright, working as intended. Let's see how far we can get.Rapzel wrote: ↑Mon Aug 02, 2021 10:34 pm
1. Where is the win rate calculated? The "data" collected is a collection of characters with positive MMR (I.E character needs to have drawn or won a game) or characters with 0 MMR and at least 1 win, how do I calculate the win rate from this data? Please explain.
2. You don't think it's weird that when the numbers are adjusted to contain only characters with OVER 10 games played, there's 1 career that has above 50% win rate, IB.
3. The data is meaningless, it does not say anything as several people have already stated.
4. Why I put it in quotation marks is because setting up arbitrary rules to rule out parts of the data set does not make it data about ranked, it's a clamped example of someone trying to prove some "bias".
5. It was an example, there's not 100 slayers that have lost 100 games and won 1 game on the leaderboard, I thought making it obviously exaggerated would make it clear it was an example, it apparently failed.
As I stated earlier in this thread, "23. Bright Wizard: 13/37 = 35.1%" and then you look at the BW that have 1 played game and you end up with having to remove 17 BW from the set, resulting in 11/20 (1 BW won their game and one drew I think), and all of the sudden the % value is BW = 55%, what does this mean? It has no value what so ever, it's useless "data".
Another example would be taking Sorc vs BW, there's 2-3 Sorcs above 1k MMR and 0 BW above 1k MMR, from this we can conclude that Sorc > BW right?
Of course not, because there's more parameters that we need to take into consideration, such as rSH being the dominating ranged career in ranked and Order having fewer viable setups than Destro (albeit the available ones may be stronger).
Answer the questions then if this is "reality".Amdus wrote: ↑Tue Aug 03, 2021 4:28 amDo you think that by denying the reality you're doing a favour to the community? Do you think that by pretending everything is alright and disregarding the truth which is being presented in your face you're doing a favour to anyone? Let's play your game then, let's pretend everything is alright, working as intended. Let's see how far we can get.Rapzel wrote: ↑Mon Aug 02, 2021 10:34 pm
1. Where is the win rate calculated? The "data" collected is a collection of characters with positive MMR (I.E character needs to have drawn or won a game) or characters with 0 MMR and at least 1 win, how do I calculate the win rate from this data? Please explain.
2. You don't think it's weird that when the numbers are adjusted to contain only characters with OVER 10 games played, there's 1 career that has above 50% win rate, IB.
3. The data is meaningless, it does not say anything as several people have already stated.
4. Why I put it in quotation marks is because setting up arbitrary rules to rule out parts of the data set does not make it data about ranked, it's a clamped example of someone trying to prove some "bias".
5. It was an example, there's not 100 slayers that have lost 100 games and won 1 game on the leaderboard, I thought making it obviously exaggerated would make it clear it was an example, it apparently failed.
As I stated earlier in this thread, "23. Bright Wizard: 13/37 = 35.1%" and then you look at the BW that have 1 played game and you end up with having to remove 17 BW from the set, resulting in 11/20 (1 BW won their game and one drew I think), and all of the sudden the % value is BW = 55%, what does this mean? It has no value what so ever, it's useless "data".
Another example would be taking Sorc vs BW, there's 2-3 Sorcs above 1k MMR and 0 BW above 1k MMR, from this we can conclude that Sorc > BW right?
Of course not, because there's more parameters that we need to take into consideration, such as rSH being the dominating ranged career in ranked and Order having fewer viable setups than Destro (albeit the available ones may be stronger).
what is this reality you are talking about and why instead of giving counter points to the above arguments do you resort to saying they are delusional?Amdus wrote: ↑Tue Aug 03, 2021 4:28 amDo you think that by denying the reality you're doing a favour to the community? Do you think that by pretending everything is alright and disregarding the truth which is being presented in your face you're doing a favour to anyone? Let's play your game then, let's pretend everything is alright, working as intended. Let's see how far we can get.Spoiler:
And seems like a bunch of people on this very thread, despite warnings from other people, have reached equally extrapolated conclusions...I saw a thread talking about removed chosen skills and another one about ranked
Apparently Magus has an 8% win rate on average
eight percent
>Let that sink in
BluIzLucky wrote: ↑Tue Aug 03, 2021 10:05 am
And seems like a bunch of people on this very thread, despite warnings from other people, have reached equally extrapolated conclusions...
So what do I want it to show then?
Teefz did the matches at certain times with enemys, which aren't the "premades" which are now or later in that ranked brakcets. So not saying that we talk about a bad player, just saying probably had a good amount of luck or good feeling on how to dodge premades.Rapzel wrote: ↑Tue Aug 03, 2021 2:25 pmSo what do I want it to show then?
I'm quite sure you're trying to make an argument about how bad ranged is in ranked, when the currently best group ranked 6vs6 team (given win rate) currently consists of rSH, Sorc, Mara with Zealot + DoK and Blackguard.
but explain how 21. Squig Herder: 12/53 = 22.6% and that Teefz is the highest ranked player on the server works, because according to your statistics rSH is bad in solo ranked.
So that has to be a variable that we need to take into account when we extract the data?b00n wrote: ↑Tue Aug 03, 2021 2:36 pmTeefz did the matches at certain times with enemys, which aren't the "premades" which are now or later in that ranked brakcets. So not saying that we talk about a bad player, just saying probably had a good amount of luck or good feeling on how to dodge premades.Rapzel wrote: ↑Tue Aug 03, 2021 2:25 pm
So what do I want it to show then?
I'm quite sure you're trying to make an argument about how bad ranged is in ranked, when the currently best group ranked 6vs6 team (given win rate) currently consists of rSH, Sorc, Mara with Zealot + DoK and Blackguard.
but explain how 21. Squig Herder: 12/53 = 22.6% and that Teefz is the highest ranked player on the server works, because according to your statistics rSH is bad in solo ranked.
Tbh: The ranked thing was a lot of fun, but since it is now with discord and mmr >1k requirement for the ring, it started to be a useless thing, because it degenerates and dies slowly.
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