It was really a nice and fun session to watch and his feeling about class/realm balance are exactly how I feel about it:
https://www.twitch.tv/videos/875999278
start watching at 00:56:00 (there are also some nice moments earlier)
[Zarbix] Talking about class balance
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Re: [Zarbix] Talking about class balance
I am now half an hour in and yes I agree with what he has to say.
Call it a night. Thank you for pointing me that way.
Call it a night. Thank you for pointing me that way.
Re: [Zarbix] Talking about class balance
1:00:50
Hmmm...
- Squigbeast damage decrease ( I still believe it should be lowered more just FYI)
- SA no longer GCD to match SW stances
- Pet tactic was changed for all pet classes
- Some minor adjustments
- Da waaagh iz strong nuked
Hmmm...
- SH changes came out
- Shuffle some skills added CD, added things on other and changes on how damage is calculatedReturnOfReckoning wrote: ↑Thu Dec 03, 2020 4:37 pm
Balance Changes
- The Gas Squig will now increase range by 15 feet instead of 10%. *Note : the tooltip correctly says 15 feet but buffline still says 15% and will be corrected with next patch.
- FInish ‘Em Off : This ability can now be obtained 9 steps into the Path of Big Shootin'. The range of this ability has been restored to 100 feet.
- Poison Arrer : This ability can now be obtained 13 steps into the Path of Big Shootin'.
- Explodin’ Arrer : This ability can now be obtained 5 steps into the Path of Big Shootin'. This ability is no longer a ground target ability and has 2 seconds cast time.
- Extra Toxic Arrer : In addition of the current effect , this tactic will also add a backloaded damage that will trigger damage if the target goes below 25% Health.
- Not So Fast : This ability can now be obtained 5 steps into the Path of Quick Shootin'. The range of this ability has been lowered to 65 feet, and it can be casted on the move. The initiative debuff has been removed from it.
- Red Tipped Arrer : This ability can now be obtained 13 steps into the Path of Quick Shootin'. In addition of the current effect , the ability will remove a damage absorbing effect from the target , and will deal damage every time it successfully remove it.
- Run Away! : This ability moved to Quick Shootin’ Core Abilities and is obtainable at level 21.
- Yer Bleedin’ : This ability duration has been reduced to 10 seconds , the tick interval are reduced to 2 seconds , and it will additionally debuff initiative. A 5 seconds cooldown has been added to the ability.
- Armor pen tactic no longer affects petsReturnOfReckoning wrote: ↑Wed Dec 09, 2020 12:24 pm
Balance Changes
- Sharpened Arrers: This tactic no longer affects your pet damage.
- Squigbeast: The damage bonus is lowered from +200% to +150%.
- Squig Armor will no longer trigger a GCD
- 'Ere Squiggy is now a passive buff instead of a tactic.
- Da Smell don't bother me : This tactic can now be obtained 3 steps into the Path of Big Bouncin'.
- Squigbeast damage decrease ( I still believe it should be lowered more just FYI)
- SA no longer GCD to match SW stances
- Pet tactic was changed for all pet classes
- Red Tipped arrer got nukedReturnOfReckoning wrote: ↑Fri Dec 25, 2020 2:15 pm
Combat and Careers
General Changes
- Run Away (Goblin tactic): this tactic will now trigger at most once every 10s.
- Resurrection buffs are now properly cleared when declining the offer.
Bug Fixes
- Run Away! : This ability won't fire if you don't have an active pet.
- Squig Armor : This ability won't bug on pet spawn or tactics swap anymore.
- Red tipped Arrer: The regular damage component is now applied before the absorbs are removed instead of after, like it says on the tooltip.
Balance Changes
- Kaboom! : This ability has been renamed Lemme Out! and now share CD with Squig Armor.
- Squig Leap : The range of this ability is reduced to 45 ft. This ability will deal damage when you land once again, but cannot critically hit.
- Da Waaagh Iz Strong: The retrigger interval of this tactic is changed from 1 second to 3 seconds.
- Some minor adjustments
- Da waaagh iz strong nuked
- mSH ST capability gone (which I agree with btw)ReturnOfReckoning wrote: ↑Fri Jan 01, 2021 4:56 pm
Bug Fixes
- Taste Like Chicken : This ability will correctly display a Out of Range message instead of trying to use when you’re out of your squig range.
- Drop That! : This ability will correctly display a Out of Range message instead of trying to use when you’re out of your Squig range.
- Squig Armor : You can once again remove squig armor by clicking on it when toggled.
- Gas Squig : Fixed an issue causing range being increased by 15% instead of 15 ft and cancel abilties even if you were in range.
Balance Changes
- Sharp Toofs: This tactic is now available at 3 points in Path of Bouncing. Effect is changed to: Git Em! will additionally hit all enemies within 20ft of your target once, and it's cost is reduced by 15 AP.
- Git Em! : This ability doesn’t require a pet anymore
- Da Smell Don't Bother Me: This tactic is now a core tactic.
[BG] Amelios RR8X
[SH] Gittens RR8X | [SHM] Moquito RR 6X
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[KOBS] Quarterback RR7X
[SH] Gittens RR8X | [SHM] Moquito RR 6X
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- Posts: 551
Re: [Zarbix] Talking about class balance
Could you summarize in a few words main items? Can't watch it unfortunately
Re: [Zarbix] Talking about class balance
how seriously should someone that only pugs and plays primarily ranged dps be taken though
Re: [Zarbix] Talking about class balance
Idk, but much more than you ..that for sure
Karak Azgal - Haron WP
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW
Re: [Zarbix] Talking about class balance
All top SHs this server and ever to play the game are still disliking the changes due to range nerf simply coz in a competitive world you get shut down by anyone who knows what range control is.
On the other side there are players who say it's OP due to damage and all the tools class has while ignoring positioning and awareness skills- the main thing for a ranged class.
I'll not discuss whats right or wrong coz answer is simple in our case- FULL REVERT.
On the other side there are players who say it's OP due to damage and all the tools class has while ignoring positioning and awareness skills- the main thing for a ranged class.
I'll not discuss whats right or wrong coz answer is simple in our case- FULL REVERT.
Re: [Zarbix] Talking about class balance
Yet all he can do with the class he mentions is to try making the death blow among a bunch of Destro around him. Oh well definitely OP.
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Re: [Zarbix] Talking about class balance
Lol yet another nerf SH thread? Isn't there like 5 active ones already?
Btw nice cherry picking, but he's talking about WH being too good in the very same video.
2/10
Btw nice cherry picking, but he's talking about WH being too good in the very same video.
2/10
DoK RR80+, Chosen RR80+, Choppa RR70+, SH RR75+ WP RR65+
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