I didn't really see anything resembling bullying of casters from WL/SH in group play (if you solo sorc/bw of course WL or SH will destroy you), in group play if you don't choose right position or your tanks and healers are sleeping of course you will die. this is part of the game. Issue I have with this change is that main role of WL and mSH (aside from aoe) is to catch and kill casters, and 45ft range is just meh, it is better to run than pounce. Also adding 30ft pounce to WE that no one asked for is kinda strange.wonshot wrote: ↑Sat Dec 26, 2020 1:44 pm Pounces from the previous range just made it too easy to catch an immobile backline caster that needs to standstill, yes dot 'n run kiting will be even more safe now as they dont root themselves to stop and finish a hard-cast.
This change and reduction in the pounce seem to make midrange (less than 100feet) builds from SH and SW be a liiittle more safe to play, while they dont get overshadowed by 100feet range builds.
Maybe because other mdps have other tools? choppa/slayer have better damage, WE/WH have stealth, Mara has more utility and survivability. The distribution of balance between classes in RoR is assymetrical, meaning some classes are good at wb play, some at catching casters. WL or SH will never do more damage than choppa/sl (on average, I am not talking about slayers who do not know how to play), but they can jump to backlines, harass casters/healers better. it is RoRs game design and attempting to even out difference between classes will only bring bland classes in the end, and I don't think anyone wants that. Even devs said that they do not want copy-pasting abilities and similar classes, but then removed class defining feature from 2 classes and gave pounce to WE for no apparent reason.Im sorry to say it, but the other mdps who havnt been spoiled with Charge, pull/fetch, lowranged M1 root, Ranged M2 snare(mSH) and pounce on top, would have to rely on their Charge and snarebreaker plus their singletarget melee snare to catch and stay on the immobile casters.
Shammies, SHs and AMs are the best soloers now, because they can get away with it, what's wrong with that? also second part of your statement is strange, RoR is melee-ball dominated game, no one really saw 8 WL/mSH ninjajumping to casters deleting them. What you fear is more coming from adding pounce to WE other than not taking away class uniqueness from WL/SH.Yes WL have been a known soloer for a long time on RoR, and it was honestly because it could get away with it.
I would personally hate if this becomes like Blackdesert Online where mobility is the norm and older and outdated classes are left behind as everyone is doing their flashy ninjamoves crawling on walls being spiderman and a frontline is nolonger a thing because everyone is flying and jumping all over the place.
In conclusion, was pounce so problematic outside solo roaming? I don't really think so, in WB you want to stay with MA and tank and assist aoe, in small-scale it merely gives you advantage of reaching target faster, which is off-setted by other mdps classes having other tools. Just straight up nerfing 2 classes when no one even complained about pounce is very strange move to me. Hope this changes will be reverted.