Orginized guilds still pushed forts tho, it was mainly catering to pugs who did not want to reroll rdps, not better orginize I don't argue for something, it's just funny when order looses a lot it's player and class issue, when destro looses a lot fort gets changed. it just, makes you thinklyncher12 wrote: ↑Mon Jan 11, 2021 4:57 pmforts are just garbage and not really the tool to measure things by. if fmj or phalanx isnt carrying the 100+ destro leeches forts aren't being won. besides, winrate isn't the end all be all of what indicates "a balance problem". if any of these order whiners recorded their city gameplay we would see real fast why they not only are losing but think there is also a destro dev conspiracy and super op unbeatable destro classes.
do we have a balance problem?
Re: do we have a balance problem?
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Re: do we have a balance problem?
Pls don't pretend that the those who write "L2P" are only distru player. And don't think neither that there is some kind of "Destru bias". Devs monitor the situation, and evaluate it with their standards, that we are not meant to know. If Devs don't implement the change you are hoping for, it's because they don't see the game from your same perspective.Sundowner wrote: ↑Mon Jan 11, 2021 5:05 pmOrginized guilds still pushed forts tho, it was mainly catering to pugs who did not want to reroll rdps, not better orginize I don't argue for something, it's just funny when order looses a lot it's player and class issue, when destro looses a lot fort gets changed. it just, makes you thinklyncher12 wrote: ↑Mon Jan 11, 2021 4:57 pmforts are just garbage and not really the tool to measure things by. if fmj or phalanx isnt carrying the 100+ destro leeches forts aren't being won. besides, winrate isn't the end all be all of what indicates "a balance problem". if any of these order whiners recorded their city gameplay we would see real fast why they not only are losing but think there is also a destro dev conspiracy and super op unbeatable destro classes.
Feedback are appreciated, but whine and complaints are just popcorn material for them
Zputadenti
Re: do we have a balance problem?
This whole destro defend thread is awesome popcorn material. Jeez even in Wow BC alliance didn't suck so much as order atm, well even in wotlk horde didnt suck so much xD.
Re: do we have a balance problem?
Agreed. Both sides have very biased people with agendas and what I said is fact and interpretation is up to usYsaran wrote: ↑Mon Jan 11, 2021 6:20 pmPls don't pretend that the those who write "L2P" are only distru player. And don't think neither that there is some kind of "Destru bias". Devs monitor the situation, and evaluate it with their standards, that we are not meant to know. If Devs don't implement the change you are hoping for, it's because they don't see the game from your same perspective.Sundowner wrote: ↑Mon Jan 11, 2021 5:05 pmOrginized guilds still pushed forts tho, it was mainly catering to pugs who did not want to reroll rdps, not better orginize I don't argue for something, it's just funny when order looses a lot it's player and class issue, when destro looses a lot fort gets changed. it just, makes you thinklyncher12 wrote: ↑Mon Jan 11, 2021 4:57 pm
forts are just garbage and not really the tool to measure things by. if fmj or phalanx isnt carrying the 100+ destro leeches forts aren't being won. besides, winrate isn't the end all be all of what indicates "a balance problem". if any of these order whiners recorded their city gameplay we would see real fast why they not only are losing but think there is also a destro dev conspiracy and super op unbeatable destro classes.
Feedback are appreciated, but whine and complaints are just popcorn material for them
I personally don't think devs are biased, if this interests you. But sometimes they do make questionable decisions or ignore issues with balance which, if adressed on time, wouldn't led to what we have now.
Re: do we have a balance problem?
yes, it is, but you do not take into account a few nuanceswonshot wrote: ↑Mon Jan 11, 2021 11:04 amI checked the ror website for T2+ population and it was 51% destro when city queue started. Also this was IC, after Order took the 2nd fort with destro not even filling up the defenders spots in the fortress.Alfa1986 wrote: ↑Mon Jan 11, 2021 9:31 am may be this happens because destroside is overpopulated, and order is underpopulated right now, and therefore the system selects the "true" setup for destroside, the "wrong" one for order. more clearly, for the order, it is made from what it is, at least somehow to fill the mirror. maybe restrict all healers for a solo queue in this case?) it would be a battle for survival, who has the best dps will win). if the system cannot recruit healers for one of the sides, it would be more honest that two sides playing without healers than the example shown in the image
Destro had atleast one 24stack ready for phase1 matchmaking in the first five minuts (was watching Chugganaughts stream) and they didnt get a pop before Order could match with a 24stack.
First, not all players like to play city sieges. some part of the people could simply not participate in the queuing, especially if these are high-level players who no longer need gear, they usually just stay in the area still open for rvr.
secondly, some of the players, after capturing the fort, could quickly rerol to the twinks on the other side.
If you say that this particular case happened about 15 minutes before the end of the sity siege, then why don't you consider the option that these people got in the queue as a pre-made? what prevented them from queuing up from the group as 6 wh or 3 sl +3 lions? what for? just that to have more chances to get into the instance than they would be alone.
15th orks on a dead elf's chest
yo ho ho and a bottle of rum
yo ho ho and a bottle of rum
Re: do we have a balance problem?
Spoiler:
Kind of always was the case that when there is new bling to get Order win rates colossally spike and then even out as they either get the gear, get bored or both. And it'S been pretty much a year since last big influx of bling(not counting raked scens, because who wants their 6th reskin of invader outside of some wierd minmax?)
Re: do we have a balance problem?
OK. Face the truth. Yesterday, EU primetime for the whole night:
Order: 45% population.
Destruction: 55% population.
These data comes from this page, you can't deny them.
Off course, you can say: " Ok, but this does not mean anything."
Well, it does! There are reasons, other than "ha ha, learn to play and organise better".
When you log to the game today's night, look at the population. Guess what you will see.
Order: 45% population.
Destruction: 55% population.
These data comes from this page, you can't deny them.
Off course, you can say: " Ok, but this does not mean anything."
Well, it does! There are reasons, other than "ha ha, learn to play and organise better".
When you log to the game today's night, look at the population. Guess what you will see.
Ninjab - The White Lion. No Destruction character. RETRIBUTION guild.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
Spoiler:
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Re: do we have a balance problem?
So Devs should balance until we have a 50-50 population?
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- Posts: 130
Re: do we have a balance problem?
?????Ninjagon wrote: ↑Tue Jan 12, 2021 9:08 am OK. Face the truth. Yesterday, EU primetime for the whole night:
Order: 45% population.
Destruction: 55% population.
These data comes from this page, you can't deny them.
Off course, you can say: " Ok, but this does not mean anything."
Well, it does! There are reasons, other than "ha ha, learn to play and organise better".
When you log to the game today's night, look at the population. Guess what you will see.
Popularity != balance.
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