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[SH] feedback

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anarchypark
Posts: 2075

[SH] feedback

Post#1 » Sat Dec 12, 2020 10:23 am

as a prey of BiS rSH, i was like wtf is this OP!
as a player of fresh rSH, it was mixes of oh ****! and oh fun!.

after more testing and combat log reviews,
guess you did good job on rSH rework.

few things i might add.

Range -
SH have -25% range debuff. 100ft. 115 with gas pet.
it reduce scout SW 110 into 82. about same stun range.
it's very powerful timing steal skill in range fight.
shouldn't it be 110ft to start at same line for both class?
gas squig bonus + range debuff is too much synergy imo.
unless it's aimed for gun turret engie...
i think 10ft bonus is enough.
75ft mid range is still better than skirmisher.

Damage -
Extra Toxic Coating backload dmg is unnecessary.
double finisher, timestamp with finishing blow.
it's finisher helper. never seen b4 in war i think.
2 finisher is enough by player input. auto finisher is broken.
if you need dmg, add small dot?

Speed -
this alone need dedicated new balance thread.
for now, active skill seems ok. but goblin run speed race tactic should break on skill use.

Skill Tree -
range debuff or run speed. one of them should be in mastery required.
too good to be free.
Explodin' Arrer to core, put kockback in core tactic.
aoe ailment to help HD.

Bouncin' -
afaik slayer ID had slight nerf because it's AoE but also too good in ST shadowing other trees.
Bouncin' is also too good at both AoE and ST. need to look.
self timestamp burst from AoE tree.

Overview -
1.
I think Big Shootin' is for glass cannon much like scout.
Quick Shootin' is for small scale, grp.
Bouncin' is for wb aoe.

2.
all the kiting bonus are because it's pet class ?
slightly better with pet, lesser without pet.
i don't think it's good.
if pet is the problem, give pet managing skills. not dmg/range/speed buffs to compensate pet losing.
mid range pet managing is hard, all agree.
i think pet summonning while moving is better solution than core run speed.

3.
run speed + moving stun shot. it's one of cheesy move.
imagine pounce + stun. oh msh already have it ...
need to check msh dmg/cc and asw dmg but next time.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

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Neverever
Posts: 193

Re: [SH] feedback

Post#2 » Sat Dec 12, 2020 2:44 pm

Nice try, but what you suggest would not balance SH but make it simply a gimped class. I think RSH is quite balanced atm just needs a little bit tuning that's all. Run Away is triggered by %25 chance on being hit and it is already for only 3secds making it break on ability use would give the class another useless tactic no one would slot. There are many counter abilities and tactics on order side. So, I find that complaints funny. BS tree is not as even closely good as SW scout tree can't really believe someone is complaining about it. But then I remember you have always complained almost everything about SH on different threads. Maybe remove the class all together from the game to make you happy?

Jastojan
Posts: 221

Re: [SH] feedback

Post#3 » Sat Dec 12, 2020 4:09 pm

Nice feedback topic. Only if not. You wrote "need to check msh dmg/cc and asw dmg but next time."
So we can look forward to another biased "everything on destro side is OP, pls remove, nerf it or delete class" topic.
This is a "bait" topic, nothing more.

User avatar
CeeJay89
Posts: 250

Re: [SH] feedback

Post#4 » Sat Dec 12, 2020 4:40 pm

Neverever wrote: Sat Dec 12, 2020 2:44 pm for only 3secds
5s

User avatar
anarchypark
Posts: 2075

Re: [SH] feedback

Post#5 » Tue Dec 15, 2020 8:59 pm

Animation -
Shrapnel Arrer - instant skill. arrow shooting animation is delayed.
SW glass arrow was instant shooting animation telling range advantage to start next move.
if SH had same it would be great.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

User avatar
kottonai
Posts: 14

Re: [SH] feedback

Post#6 » Tue Dec 15, 2020 11:18 pm

lmao, what you are crying about is something rSH always had since forever, that range debuff skill always been there

now that rSH can kill your rSW you come crying, dude, you talk about the damage added to toxic arrer, when in fact, that was the only damage buff rSH got (which is a tactic btw), remember the buffs on rSW? almost all of the rSW got an increase in base damage, not even by using a tactic. And now that things are more balanced between rSW and rSH, when it gets competitive, when you can't kill rSH easily, when you get killed by a rSH, you come to whine, lmao.

Neverever
Posts: 193

Re: [SH] feedback

Post#7 » Wed Dec 16, 2020 8:05 am

kottonai wrote: Tue Dec 15, 2020 11:18 pm lmao, what you are crying about is something rSH always had since forever, that range debuff skill always been there

now that rSH can kill your rSW you come crying, dude, you talk about the damage added to toxic arrer, when in fact, that was the only damage buff rSH got (which is a tactic btw), remember the buffs on rSW? almost all of the rSW got an increase in base damage, not even by using a tactic. And now that things are more balanced between rSW and rSH, when it gets competitive, when you can't kill rSH easily, when you get killed by a rSH, you come to whine, lmao.
He is striving. Gotta show respect his efforts :mrgreen:

User avatar
anarchypark
Posts: 2075

Re: [SH] feedback

Post#8 » Thu Dec 24, 2020 12:56 pm

Extra Toxic Coating triggers proc.
Spoiler:
Image
full vanq + subj bow. 909 BS. against 32 deva gear RP.
in fort, pet was dead.
to target hit by 1.6k Poison Arrer crit, usually Finish 'em Off crit 1k.
that's 1sec later if target still alive.

so total 2889 dmg, add pet dmg in same time stamp, add 1k dmg after 1sec.
that's too much burst despite against lowbie.

it's extream case example but does happen quite often.
nobody want 1 shot kill
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

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wachlarz
Posts: 798

Re: [SH] feedback

Post#9 » Thu Dec 24, 2020 1:33 pm

anarchypark wrote: Thu Dec 24, 2020 12:56 pm Extra Toxic Coating triggers proc.
Spoiler:
Image
full vanq + subj bow. 909 BS. against 32 deva gear RP.
in fort, pet was dead.
to target hit by 1.6k Poison Arrer crit, usually Finish 'em Off crit 1k.
that's 1sec later if target still alive.

so total 2889 dmg, add pet dmg in same time stamp, add 1k dmg after 1sec.
that's too much burst despite against lowbie.

it's extream case example but does happen quite often.
nobody want 1 shot kill
Two skill of BW do more dmg.

Sundowner
Posts: 468

Re: [SH] feedback

Post#10 » Thu Dec 24, 2020 1:38 pm

wachlarz wrote: Thu Dec 24, 2020 1:33 pm
anarchypark wrote: Thu Dec 24, 2020 12:56 pm Extra Toxic Coating triggers proc.
Spoiler:
Image
full vanq + subj bow. 909 BS. against 32 deva gear RP.
in fort, pet was dead.
to target hit by 1.6k Poison Arrer crit, usually Finish 'em Off crit 1k.
that's 1sec later if target still alive.

so total 2889 dmg, add pet dmg in same time stamp, add 1k dmg after 1sec.
that's too much burst despite against lowbie.

it's extream case example but does happen quite often.
nobody want 1 shot kill
Two skill of BW do more dmg.
and? you certainly understand that BW and SH are vastly different archetypes, yes?

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