So what nerfs weren't actually needed in the name of balance? WL was also nerfed after constant Destro complaints, which was correct because that particular Guardian build was OP. Morale bomb nerfs correct as it has massively improved warband v warband fights and varied composition and skill of warbands. Mara aoe is more or less at the level where it should be now at a similar level to WL. Obviously the Chosen tactic change was ridiculous so that was reverted. I don't see any nerfs which weren't actually required to help balance the game.Onigokko0101 wrote: ↑Fri Nov 13, 2020 12:18 pmSo Order are unorganized = Destro nerfs.Gurf wrote: ↑Fri Nov 13, 2020 12:11 pm As Bombling mentioned Destro don't form hardly any decent Warbands any more. Destro are all small 6 man groups or solo DPS Shammies, maybe one night a week you get FMJ, one night VII, one night WOM, very rarely many together and the pugs are all sub standard except the occasional Broccoli group.
Whereas Order have full Warbands of CNTK, Rescue Team, Fog of War, SMASH almost every night of the week , all with decent setup 2-2-2 with slightly different play times, then they have pug leaders like Beastz and Sarbix also running organised setup, so some nights Order has 5 good Warbands on all communicating and supporting when needed to push zones and forts. It doesn't take a rocket scientists to see why Order does better at the moment, but of course all Des do is complain about imbalance and unfair Devs taking away their I-win morale bomb instead of seeing what is actually going on.
Destro unorganized = Git gud?
You see the issue isnt if it has to do with organization or not, its about the fact that Destro has gone months with constant nerfs, and yes a lot of them were small but it all adds up. So do we nerf the overperforming realm and buff the underperforming one, or not? Cause if not, then lets revert all the changes.
An aoe heal debuff that stacks was insanely OP, even the version of Windblock Des have now is OP seeing as only one side has access to an aoe heal debuff, but one that stacks with other heal debuff was ridiculous so obviously had to be fixed. An instant undefendable pull was also stupidly OP, so that was fixed and it is probably better now than before as it has increased ranged and doesn't give tanks immunity.