Most days EU time anyway Destro has the number advantage, until EU Prime when Order logs on, just look at the Fort tracker and Destro attacks more Forts than Order.Tillbeast wrote: ↑Thu Nov 19, 2020 11:43 am Numbers decides orvr unfortunately and currently order has the numbers and therefore has more organised players and better equipped players. Its a cycle, about half a year ago destruction had the numbers and the server was really bad for order, they would lose most cities and just get zerged badly in orvr. However forts are not about numbers its primarily about how many of the classes that are strong in sieges have made it into the fort. Order classes are better in sieges, always has been its just the way it is. AOE is the king of fort defence and fort offense and order aoe is better than destro aoe. This is why order wins forts, its not a l2p issue its just an advantage order has. Now on an equal server where player base is equal in orvr and cities it is more equal. Order cannot hide there huge quantities of high dps aoe classes behind a tank wall whilst destro have to funnel one or two at a time through a narrow door. Destro can manouver themselves so they can get stuck into the squishy dps classes whilst in open field and there are very few places where players can be funnelled in a city. Ideally order needs about an overall 10-15% dps nerf to its aoe or destro's healers need better aoe healing but I think increasing destro healing would cause more issues than it solves
Destro biggest issue at moment is loss of morale and the numbers deserting them which gives order a huge advantage. It looks like order classes are unbalanced primarily due to the numbers but although I do believe order classes are slightly stronger overall there is not a lot in it. The real difference from now and from when I played more regularly 6/7 months ago is that there are a lot more order tanks and melee dps and they have suddenly discovered the guard ability. I was hoping that would had reduced the number of bw's/engi/dps am order had thinking they had switched to melee but there is still an obscene amount of them so I guess all the ones that left destro for order took the destro mentality of preferring melee over to order side.
Time will fix the issue though. Once the all the xrealmers have got there order characters to the level they want they will switch back to destro and in about 6-7 months time you will have posts from order players complaining of how unbalanced the server is. Warhammer will always struggle with faction balance because of the biggest screw up in game design history was made by the original devs back in the mid 2000's when live was being designed.....you cannot do a game primarily based around rvr with 2 factions....it needs 3...players want to be on the winning side naturally and lose interest if one side gets an advantage, in a 3 faction server once one realm got an advantage the other 2 naturally ganged up on the other preventing them from getting too far ahead. Thats not possible on a 2 faction server. Unfortunately the period of time that one faction has the advantage over the other is getiing longer and longer and this is causing actual overall numbers of players to drop.
Love this game and its painful watching it in its current state
The problem are the bad x-realmers who log to the winning side rather than the side with AAO, so as soon as Order organised warbands log in EU Prime too many easymoders switch over