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WE/wh in rvr wbs- beastlord use.

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Zxul
Posts: 1393

WE/wh in rvr wbs- beastlord use.

Post#1 » Sun Nov 01, 2020 11:14 pm

Something which I'm currently testing.

Main problem WE/wh are facing in rvr wbs is 5 ft range, unlike rest of mdps (and other classes), +related to it- no aoe.

Final set bonus for beastlord gives WE/wh a 10% chance to get a finisher point on being hit. While mods on full beastlord ain't great, this set bonus does allows WE/wh to gain finisher points without having to be in 5 ft range, and with all the aoe thrown around in rvr, in a semi decent rate. Which allows WE/wh to actually play a mdps in a wb, instead of dmg pinata/dagger thrower/leroying in to try and hit at least something (with OYK/DG, it even gives a somewhat decent aoe).

Pretty amusing though that t4 entry set seems to be better for rvr than sov.
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inoeth
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Posts: 513

Re: WE/wh in rvr wbs- beastlord use.

Post#2 » Mon Nov 02, 2020 9:01 am

interesting, will try ;)

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Rumpel
Posts: 359

Re: WE/wh in rvr wbs- beastlord use.

Post#3 » Mon Nov 02, 2020 9:10 am

This bonus as Tactic would be nice together with reduced oyk CD.
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Sinisterror
Posts: 838

Re: WE/wh in rvr wbs- beastlord use.

Post#4 » Mon Nov 02, 2020 11:24 am

Give both WH/WE 10 % chance to gain finisher point when attacking, using finisher and being attacked naturally=) EDIT; Something like Shadowstep would make more sense for we/wh than for sw, for game wise i dont know about lore.
Last edited by Sinisterror on Mon Nov 02, 2020 12:21 pm, edited 1 time in total.
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abezverkhiy
Posts: 551

Re: WE/wh in rvr wbs- beastlord use.

Post#5 » Mon Nov 02, 2020 12:15 pm

i would go for a range combo generator - wh/we is a scout and when there is nothing to scout but fight scouts can perform roles of sharpshooters. Not as good as natural born rdps but still this would give us some utility in sieges
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BelligerentBob
Posts: 105
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Re: WE/wh in rvr wbs- beastlord use.

Post#6 » Mon Nov 02, 2020 12:54 pm

WP/DoK get Fueled Actions and Fueled Fury which restores career resources on being hit, giving WH/WE something like 10% chance to gain 1 point on being hit could work, yeah? Good for large scale fights and city but not busted for smaller groups.
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sighy
Posts: 259

Re: WE/wh in rvr wbs- beastlord use.

Post#7 » Sat Nov 07, 2020 1:55 pm

Sinisterror wrote: Mon Nov 02, 2020 11:24 am Give both WH/WE 10 % chance to gain finisher point when attacking, using finisher and being attacked naturally=) EDIT; Something like Shadowstep would make more sense for we/wh than for sw, for game wise i dont know about lore.
Given that lorewise WE is a drugged up psycho that charges you without regard for their own safety and seeks to cut you as much as possible, with their poisoned blades?

Yeah... don't think too hard about it, because this game is pretty loose with it, from the get go.

AS for Shadowstep it's more of a specialised subtype of Nagarythe forces thing, but close enough.


This Beastlord idea seems interesting I'll also test it out.

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