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Squig Armor

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Zealote
Posts: 456

Squig Armor

Post#1 » Fri Jun 12, 2015 9:32 pm

--I haven't seen this mentioned before but would be surprised if it's not known/been brought up by SHs: didn't Squig Armor used to increase your wounds and toughness on live? It's not on the tooltip but I'm pretty sure it did.

--I know the use of normal SH abilities while in Squig armor is already known, but just in case this is different: the proper Squig Armor auto attack seems to have a range of ~90ft.

Edit: Can post these on Bugtracker if needed, just wanted some discussion first (mainly for the 1st point).

And for a bit of humour, this gave me a laugh: :D
squiggie.jpg
squiggie.jpg (12.92 KiB) Viewed 3404 times
(Courtesy of "Github")
Aetir

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mvazquez99
Posts: 53

Re: Squig Armor

Post#2 » Fri Jun 12, 2015 11:29 pm

Yes. Squig Armor is supposed to increase Wounds and Toughness by 20% each.

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Coryphaus
Posts: 2230

Re: Squig Armor

Post#3 » Sat Jun 13, 2015 12:52 am

Zealote wrote: And for a bit of humour, this gave me a laugh: :D
squiggie.jpg
(Courtesy of "Github")

0/10 not using /special
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Zealote
Posts: 456

Re: Squig Armor

Post#4 » Sat Jun 13, 2015 11:10 am

mvazquez99 wrote:Yes. Squig Armor is supposed to increase Wounds and Toughness by 20% each.
Thx.
Spoiler:
Coryphaus wrote:
Zealote wrote: And for a bit of humour, this gave me a laugh: :D
squiggie.jpg
(Courtesy of "Github")

0/10 not using /special
Damn of course, my bad ;)
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Morf
Posts: 1247

Re: Squig Armor

Post#5 » Sat Jun 13, 2015 1:24 pm

Squig armor is defo bugged and tbh it kinda sucks anyway because all the stuff that makes you the melle aoe spamming squig is all tied into path of stabbin and is not very effective anyways. I would like for the devs to change this and make stabbity and cut ya work in squig armor because them 2 skills are basically useless as is.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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Zegota
Posts: 351

Re: Squig Armor

Post#6 » Sat Jun 13, 2015 1:38 pm

Squig Armor never got the attention that it needed. It was only good in t4 for uncleansable slow, melee kd, and aoe knockback.

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Zealote
Posts: 456

Re: Squig Armor

Post#7 » Sat Jun 13, 2015 4:50 pm

@Azarael Can you confirm whether you already know everything you need to know about the tough/wounds point please, since there's no info in tooltip, particularly the 20% figure (sounds alright to me but I dnt remember ever working out the actual % increase on live).

@Morfee@Zegota I seem to remember some melee SHs doing well (pretty much needed tyrant though iirc?) Never played SH past t1 myself though so won't comment on any changes they might need :P
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Azarael
Posts: 5332

Re: Squig Armor

Post#8 » Sat Jun 13, 2015 4:55 pm

Yup.

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Zealote
Posts: 456

Re: Squig Armor

Post#9 » Sat Jun 13, 2015 4:57 pm

Thx
Aetir

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xyeppp
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Re: Squig Armor

Post#10 » Sun Jun 14, 2015 3:10 pm

Azarael wrote:Yup.
Died in Squig Armor in a scenario with my pet out - no respawn button, waited for the SC to end, clicked leave now;
Upon respawning movement speed is halved in normal form until relog.
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