Since the patch that removed the cap on toughness, I seem to recall a line that said that % damage is either not affected the same as base damage or it completly ignores toughness.
Any Devs around that could provide insight on this please?
Toughness damage reduction
- vanbuinen77
- Posts: 223
Toughness damage reduction
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Re: Toughness damage reduction
What do you mean by "% damage"?
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Re: Toughness damage reduction
come back from a long break, is it worthy to stack toughness on tanks now than armor/wounds?
Re: Toughness damage reduction
https://github.com/WarEmu/WarBugs/issue ... -709375126also outgoing damage multipliers will increase the toughness mitigation of the target.
Toughness is equal to -1 strength/int/bal. So if you deal +50% damage because you are an enraged choppa, that toughness will still mitigate the base damage, and thus mitigate 50% more of the final damage.
Re: Toughness damage reduction
Toughness became a very important and powerful stat since the recent changes.
This is also sadly a very hard indirect nerf to classes that use 2 stats (like str/ws) to do damage, compared to classes that use 1 stat (like spriti damage chosen or SM), because the latter can stack up toughness without nerfing their damage.
This is also sadly a very hard indirect nerf to classes that use 2 stats (like str/ws) to do damage, compared to classes that use 1 stat (like spriti damage chosen or SM), because the latter can stack up toughness without nerfing their damage.
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- CountTalabecland
- Posts: 989
Re: Toughness damage reduction
So the 75% (iirc) softcap to toughness mitigation means 750 plus however much you feel like is needed to account for debuffs for tanks right? That is the theory I have been running with my IB. Its not as much as I used to stack before as I've gone for more wounds with Vanq, Invader, Sov making it easy to softcap wounds with WP buff.kmark101 wrote: ↑Wed Oct 21, 2020 1:35 pm Toughness became a very important and powerful stat since the recent changes.
This is also sadly a very hard indirect nerf to classes that use 2 stats (like str/ws) to do damage, compared to classes that use 1 stat (like spriti damage chosen or SM), because the latter can stack up toughness without nerfing their damage.
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Re: Toughness damage reduction
Toughness no longer has a cap on mitigation.CountTalabecland wrote: ↑Wed Oct 21, 2020 9:35 pmSo the 75% (iirc) softcap to toughness mitigation means 750 plus however much you feel like is needed to account for debuffs for tanks right? That is the theory I have been running with my IB. Its not as much as I used to stack before as I've gone for more wounds with Vanq, Invader, Sov making it easy to softcap wounds with WP buff.kmark101 wrote: ↑Wed Oct 21, 2020 1:35 pm Toughness became a very important and powerful stat since the recent changes.
This is also sadly a very hard indirect nerf to classes that use 2 stats (like str/ws) to do damage, compared to classes that use 1 stat (like spriti damage chosen or SM), because the latter can stack up toughness without nerfing their damage.
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Re: Toughness damage reduction
Can confirm that. It's pretty common now that you hit a chosen with your IB for 10 damage (260 mitigated), while he blasts you for usual 300+ swings.
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- anarchypark
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Re: Toughness damage reduction
also wound doesn't affected by diminish return.Zxul wrote: ↑Wed Oct 21, 2020 9:54 pmToughness no longer has a cap on mitigation.CountTalabecland wrote: ↑Wed Oct 21, 2020 9:35 pmSo the 75% (iirc) softcap to toughness mitigation means 750 plus however much you feel like is needed to account for debuffs for tanks right? That is the theory I have been running with my IB. Its not as much as I used to stack before as I've gone for more wounds with Vanq, Invader, Sov making it easy to softcap wounds with WP buff.kmark101 wrote: ↑Wed Oct 21, 2020 1:35 pm Toughness became a very important and powerful stat since the recent changes.
This is also sadly a very hard indirect nerf to classes that use 2 stats (like str/ws) to do damage, compared to classes that use 1 stat (like spriti damage chosen or SM), because the latter can stack up toughness without nerfing their damage.
paper doll wound get orange color and number look like diminishing returns.
but your hp gets additive without loss.
personally i prefer toughness over wound.
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SC summary - viewtopic.php?f=8&t=20415
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Re: Toughness damage reduction
Toughness became a very important and powerful stat since recent changes.
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