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Toughness damage reduction

Posted: Tue Oct 20, 2020 4:43 pm
by vanbuinen77
Since the patch that removed the cap on toughness, I seem to recall a line that said that % damage is either not affected the same as base damage or it completly ignores toughness.

Any Devs around that could provide insight on this please?

Re: Toughness damage reduction

Posted: Wed Oct 21, 2020 3:29 am
by Rydiak
What do you mean by "% damage"?

Re: Toughness damage reduction

Posted: Wed Oct 21, 2020 3:45 am
by fontin
come back from a long break, is it worthy to stack toughness on tanks now than armor/wounds?

Re: Toughness damage reduction

Posted: Wed Oct 21, 2020 10:40 am
by kaloel
also outgoing damage multipliers will increase the toughness mitigation of the target.
https://github.com/WarEmu/WarBugs/issue ... -709375126

Toughness is equal to -1 strength/int/bal. So if you deal +50% damage because you are an enraged choppa, that toughness will still mitigate the base damage, and thus mitigate 50% more of the final damage.

Re: Toughness damage reduction

Posted: Wed Oct 21, 2020 1:35 pm
by kmark101
Toughness became a very important and powerful stat since the recent changes.

This is also sadly a very hard indirect nerf to classes that use 2 stats (like str/ws) to do damage, compared to classes that use 1 stat (like spriti damage chosen or SM), because the latter can stack up toughness without nerfing their damage.

Re: Toughness damage reduction

Posted: Wed Oct 21, 2020 9:35 pm
by CountTalabecland
kmark101 wrote: Wed Oct 21, 2020 1:35 pm Toughness became a very important and powerful stat since the recent changes.

This is also sadly a very hard indirect nerf to classes that use 2 stats (like str/ws) to do damage, compared to classes that use 1 stat (like spriti damage chosen or SM), because the latter can stack up toughness without nerfing their damage.
So the 75% (iirc) softcap to toughness mitigation means 750 plus however much you feel like is needed to account for debuffs for tanks right? That is the theory I have been running with my IB. Its not as much as I used to stack before as I've gone for more wounds with Vanq, Invader, Sov making it easy to softcap wounds with WP buff.

Re: Toughness damage reduction

Posted: Wed Oct 21, 2020 9:54 pm
by Zxul
CountTalabecland wrote: Wed Oct 21, 2020 9:35 pm
kmark101 wrote: Wed Oct 21, 2020 1:35 pm Toughness became a very important and powerful stat since the recent changes.

This is also sadly a very hard indirect nerf to classes that use 2 stats (like str/ws) to do damage, compared to classes that use 1 stat (like spriti damage chosen or SM), because the latter can stack up toughness without nerfing their damage.
So the 75% (iirc) softcap to toughness mitigation means 750 plus however much you feel like is needed to account for debuffs for tanks right? That is the theory I have been running with my IB. Its not as much as I used to stack before as I've gone for more wounds with Vanq, Invader, Sov making it easy to softcap wounds with WP buff.
Toughness no longer has a cap on mitigation.

Re: Toughness damage reduction

Posted: Thu Oct 22, 2020 3:14 am
by kmark101
Zxul wrote: Wed Oct 21, 2020 9:54 pm Toughness no longer has a cap on mitigation.
Can confirm that. It's pretty common now that you hit a chosen with your IB for 10 damage (260 mitigated), while he blasts you for usual 300+ swings.

Re: Toughness damage reduction

Posted: Thu Oct 22, 2020 3:45 am
by anarchypark
Zxul wrote: Wed Oct 21, 2020 9:54 pm
CountTalabecland wrote: Wed Oct 21, 2020 9:35 pm
kmark101 wrote: Wed Oct 21, 2020 1:35 pm Toughness became a very important and powerful stat since the recent changes.

This is also sadly a very hard indirect nerf to classes that use 2 stats (like str/ws) to do damage, compared to classes that use 1 stat (like spriti damage chosen or SM), because the latter can stack up toughness without nerfing their damage.
So the 75% (iirc) softcap to toughness mitigation means 750 plus however much you feel like is needed to account for debuffs for tanks right? That is the theory I have been running with my IB. Its not as much as I used to stack before as I've gone for more wounds with Vanq, Invader, Sov making it easy to softcap wounds with WP buff.
Toughness no longer has a cap on mitigation.
also wound doesn't affected by diminish return.
paper doll wound get orange color and number look like diminishing returns.
but your hp gets additive without loss.

personally i prefer toughness over wound.

Re: Toughness damage reduction

Posted: Thu Oct 22, 2020 6:58 am
by bendoman
Toughness became a very important and powerful stat since recent changes.
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