i corrected it for everyone. played the last days a bit often SCs and the dark side got everytime 4 - 7 healers, more order healers in every case. so... it could be just bad luck, but it's obvious that their are tons of zealots and shamans walking around heretazdingo wrote:yeah some scs destro is like 50%+ healers, fighting a brick wall
Why Should I...
- amputationsaw
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- magter3001
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Most of those shamans are dps shamans and some zealots are going dps as well. Seen some scoring top DBs and damage.amputationsaw wrote:i corrected it for everyone. played the last days a bit often SCs and the dark side got everytime 4 - 7 healers, more order healers in every case. so... it could be just bad luck, but it's obvious that their are tons of zealots and shamans walking around heretazdingo wrote:yeah some scs destro is like 50%+ healers, fighting a brick wall
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Re: Why Should I...
truth. leveling my BW last few days has been rough, solid walls of destro healers.amputationsaw wrote:i corrected it for everyone. played the last days a bit often SCs and the dark side got everytime 4 - 7 healers, more order healers in every case. so... it could be just bad luck, but it's obvious that their are tons of zealots and shamans walking around heretazdingo wrote:yeah some scs destro is like 50%+ healers, fighting a brick wall
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Re: Why Should I...
Shadow Warriors built for Lileaths Arrow Spam with +crit chance/damage did insane aoe damage for me back in WAR, you really had to spec for Skirmish to be viable in T4, but I think the class is very strong in T4 when played right.
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some would say that and maybe the classes might be useful for dealing damage in zergs but in 6v6 the class was more or less kinda garbage compared to other options, the class really falls off in t4
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Lack of AoEs. I allways though that it could be great if some of the skills would have been reworked around the idea of "rain of arrows". Sorta "hits X random players around the target" or so. Specially that cast to throw arrows in a chain. Should have been an AoE skill.Coryphaus wrote:some would say that and maybe the classes might be useful for dealing damage in zergs but in 6v6 the class was more or less kinda garbage compared to other options, the class really falls off in t4
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Thorondir and Arthem were just two examples of why that isn't true if the class is played well...Coryphaus wrote:some would say that and maybe the classes might be useful for dealing damage in zergs but in 6v6 the class was more or less kinda garbage compared to other options, the class really falls off in t4
Re: Why Should I...
im sure they were great players...who ever they were and could make the class shine at whatever they did; but there was a reason that ordo 6 mans were always cookie cutter 1 kobs, 1 ib, 2 slayers, 1 wp + 1 healer
By the time t4 arrives it becomes blatently obvious that their are only certian "correct" ways to play the game, certain playstyles, classes, specializations become completely inferior and defuct, certian things be come compltalty mandatory: trivial blows (this i feel was one of WAR's greatest flaws)
sw's as a whole are one of those things, their power curve steadily drops after t2 and if it wasnt for festerbomb critting for like 2k they wouldnt really be relevent in t4 imho
By the time t4 arrives it becomes blatently obvious that their are only certian "correct" ways to play the game, certain playstyles, classes, specializations become completely inferior and defuct, certian things be come compltalty mandatory: trivial blows (this i feel was one of WAR's greatest flaws)
sw's as a whole are one of those things, their power curve steadily drops after t2 and if it wasnt for festerbomb critting for like 2k they wouldnt really be relevent in t4 imho
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Whilst the path of least resistance (the cookie cutter Order build you mention) is certainly the 'easiest' to master, there were players that were brutally good at their classes and could make it work against the leading Destro sides - especially with a good WL (synergy between WL and SW is amazing, far better than Mara/SH)
Still SW groups tend to require open space to play to their strengths, close-combat/keep assaults are not their forte and where Slayers excel beyond any other class
Still SW groups tend to require open space to play to their strengths, close-combat/keep assaults are not their forte and where Slayers excel beyond any other class
- Kaitanaroyr
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Re: Why Should I...
WL&SM had better synergy imo spirit dmg spam.Xaun wrote:Whilst the path of least resistance (the cookie cutter Order build you mention) is certainly the 'easiest' to master, there were players that were brutally good at their classes and could make it work against the leading Destro sides - especially with a good WL (synergy between WL and SW is amazing, far better than Mara/SH)
Still SW groups tend to require open space to play to their strengths, close-combat/keep assaults are not their forte and where Slayers excel beyond any other class
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